StatusLive Servers online11,911 Players81,677 Populated3,856 Wiped · 3 h102 Interval5 min Date28 OCT 2026

DWG RG-S6905Server sheetchecked 11m ago

[Rust.kz] Test

Online EU 89.218.13.150:28015 checked 11m ago

weekly wipes vanillamoddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 3
Rank#6,905top 31% · #1973 in EU
Last wipe1d agoweekly schedule
Next wipe5d 11hTue 3 Nov, 08:21 UTC
Fig. 1

Players

AveragePeakWipe
0123408:0015:0021:0004:0010:0017:00Wiped Tue 27 Oct, 08:21 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on [Rust.kz] Test
Fig. 2

Server performance

Server fpsWipe
025507510008:0015:0021:0004:0010:0017:00Wiped Tue 27 Oct, 08:21 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 08:21 UTC, in 5d 11h. Its weekly schedule tag · low confidence

usual gap4.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

  1. 5d 11hTue 3 Nov, 08:21 UTC
  2. 7d 22hThu 5 Nov, 19:00 UTCFW
  3. 12d 11hTue 10 Nov, 08:21 UTC
  4. 19d 11hTue 17 Nov, 08:21 UTC
  5. 26d 11hTue 24 Nov, 08:21 UTC
  6. 33d 11hTue 1 Dec, 08:21 UTC
  7. 35d 22hThu 3 Dec, 19:00 UTCFW
  8. 40d 11hTue 8 Dec, 08:21 UTC

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:21 UTC1d ago – – running 0
Fri 23 Oct, 15:43 UTC5d ago 0 – 3.7 days 0
Thu 22 Oct, 10:08 UTC6d ago 3 – 1.2 days 0
Thu 15 Oct, 08:32 UTC13d ago 4 halved by day 3 7.1 days 0
Sat 10 Oct, 13:59 UTC18d ago 1 held half 4.8 days 0
Fri 2 Oct, 16:19 UTC26d ago 1 halved by day 2 7.9 days 0
Thu 1 Oct, 17:51 UTC FW27d ago 5 – 0.9 days 4
Wed 30 Sep, 06:07 UTC28d ago 5 – 1.5 days 0
Thu 24 Sep, 06:11 UTC34d ago 2 halved by day 3 6 days 0
Fri 18 Sep, 14:16 UTC40d ago 2 halved by day 1 5.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average
128 / 100
02
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average
162 / 225
03
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
37 / 200
04
[EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 25 on average
15 / 175
05
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06
RustAria #2 [х2 | NoLimit | Мoскoвcкий]EU · groups of 16+ · weekly · 11 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [Rust.kz] Test, and is it up?

Right now, [Rust.kz] Test is recorded as online. About 31 hours ago is when it last restarted, measured from the uptime it reports. 22 of 168 hours up over the last 7 full days, which is 13% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of [Rust.kz] Test show?

The last 48 hours give an average of 95 server fps and a floor of 86. Counted at its highest: 81,077 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,806 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is [Rust.kz] Test hosted?

The EU tag is how [Rust.kz] Test lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 89.218.13.150:28015.

What Rust version is recorded for [Rust.kz] Test?

Rust network protocol 2635 and build 168909 on Linux: that is what [Rust.kz] Test runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on [Rust.kz] Test?

Current player count on [Rust.kz] Test: 0, of 10 slots. Averaged across seven days, the player count is 0, with a peak of 3. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 3 players.

Against other Rust servers, where is [Rust.kz] Test placed?

[Rust.kz] Test also measures #1,973 in Europe on the same seven-day player-hour count, at #6,905 globally and in the top 31% of ranked servers.

Wipe times

What happens on [Rust.kz] Test on the day of a wipe?

The recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 33% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 2.5.

What wipe schedule has been recorded for [Rust.kz] Test?

The prediction follows its tag, because too few wipes of [Rust.kz] Test are on record to confirm the schedule. On Tuesday 3 November at 08:21 UTC its next wipe is due. 36 hours ago the current world was made. Its tags give a wipe schedule of one wipe a week.

Map and rules

Which rules and settings are recorded for [Rust.kz] Test?

The name of [Rust.kz] Test records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

What is the map for [Rust.kz] Test?

[Rust.kz] Test runs a procedural map of size 3,650 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Tags

On Rust Graphs, which lists and filters contain [Rust.kz] Test?

On Rust Graphs, [Rust.kz] Test is placed in these lists: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Which meaning is attached to each tag on [Rust.kz] Test?

Tags published by [Rust.kz] Test, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^w (Weekly): Every week it wipes; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Who is the operator of [Rust.kz] Test?

The same operator most likely runs [Rust.kz] Test and 1 other server we track, since all publish a rust.kz hostname.

Joining the server

How is [Rust.kz] Test joined?

Enter client.connect 89.218.13.150:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/STJwd78hZz is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded