StatusLive Servers online11,832 Players64,904 Populated3,595 Wiped · 3 h133 Interval5 min Date27 OCT 2026

DWG RG-S12066Server sheetchecked 3d ago

TroubleChute

Offline 89.244.82.185:28015 checked 3d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#12,066top 54%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TroubleChute
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is TroubleChute, and is it online now?

Last seen 3 days 5 hours ago; right now TroubleChute is offline. 0 of 48 hours up over the last 2 full days, which is 0% of the time. First seen by Rust Graphs on 24 October 2026.

What location is recorded for TroubleChute?

No region is published by TroubleChute. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 89.244.82.185:28015.

What Rust version is recorded for TroubleChute?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on TroubleChute. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for TroubleChute?

No response from TroubleChute; the server was last seen 3 days 5 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.

What rank has been recorded for TroubleChute?

Within the top 54% of all ranked servers: TroubleChute at #12,066 for player hours, seven days recorded.

Schedules

Which times and days are wipes plotted at on TroubleChute?

Too few wipes are on record for TroubleChute to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 24 days 8 hours ago.

Settings

Which rules and settings are recorded for TroubleChute?

Gather rate for TroubleChute: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is TroubleChute played?

TroubleChute runs a procedural map, which the game generates.

Tags

Where does TroubleChute appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry TroubleChute are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on TroubleChute?

The game's server browser reads these tags from TroubleChute: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join TroubleChute?

Enter client.connect 89.244.82.185:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded