StatusLive Servers online11,846 Players84,816 Populated3,802 Wiped · 3 h288 Interval5 min Date29 OCT 2026

DWG RG-S6526Server sheetchecked 1d ago

Volt Rust 2x

Offline EU 89.248.236.140:27172 checked 1d ago

2x weekly wipes vanillamoddedoxide
Connect
Players now 0/ 100 0% full
7-day average1peak 3
Rank#6,526top 29% · #1931 in EU
Last wipe1d agoweekly schedule
Next wipe5d 15hWed 4 Nov, 06:19 UTC
Fig. 1

Players

AveragePeak
0123415:0017:0019:0007:0010:0012:00

Hourly average and peak, UTC.

Fig. 1Players on Volt Rust 2x
Fig. 2

Server performance

02040608015:0017:0019:0007:0010:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 06:19 UTC, in 5d 15h. Its weekly schedule tag · low confidence

usual gap0.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes

Coming wipes

  1. 5d 15hWed 4 Nov, 06:19 UTC
  2. 7d 4hThu 5 Nov, 19:00 UTCFW
  3. 12d 15hWed 11 Nov, 06:19 UTC
  4. 19d 15hWed 18 Nov, 06:19 UTC
  5. 26d 15hWed 25 Nov, 06:19 UTC
  6. 33d 15hWed 2 Dec, 06:19 UTC
  7. 35d 4hThu 3 Dec, 19:00 UTCFW
  8. 40d 15hWed 9 Dec, 06:19 UTC

The first 48 hours of its last wipes

Tue 27 OctMon 26 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 06:19 UTC1d ago – – running 2
Tue 27 Oct, 11:19 UTC2d ago 3 – 0.8 days 0
Mon 26 Oct, 19:35 UTC2d ago 3 – 0.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 333 on average
895 / 1060
02
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 316 on average
157 / 1000
03
Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 282 on average
233 / 300
04
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 280 on average
284 / 1900
05
РОССИЯ / КЛАССИКА X2 / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average
54 / 100
06
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 130 on average
37 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Volt Rust 2x online, and what uptime has been recorded?

Last seen 26 hours ago; right now Volt Rust 2x is offline. Counted from its reported uptime, the last restart was about 1 hours ago. For the last 2 full days the record is 18 of 48 hours up, 38% of the time. First seen by Rust Graphs on 26 October 2026.

What does the recorded performance of Volt Rust 2x show?

70 server fps on average over the last 48 hours, and never under 13. Counted at its highest: 66,615 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,100 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Volt Rust 2x?

The EU tag is how Volt Rust 2x lists itself in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 89.248.236.140:27172.

What Rust version is recorded for Volt Rust 2x?

On Linux, Volt Rust 2x runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on Volt Rust 2x?

The latest refresh records Volt Rust 2x as offline, last seen 26 hours ago. Averaged across seven days, the player count is 1, with a peak of 3. The 48-hour peak falls at 19:00 UTC, averaging 2 players.

What rank has been recorded for Volt Rust 2x?

Volt Rust 2x also measures #1,931 in Europe on the same seven-day player-hour count, at #6,526 globally and in the top 29% of ranked servers.

Schedules

On Volt Rust 2x, what does the data show for wipe day?

An average of 3 players was recorded at the busiest point of its recent wipes. 6 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Volt Rust 2x?

Its tag is followed for the prediction: too few of Volt Rust 2x's wipes are on record to confirm the schedule. Wednesday 4 November at 06:19 UTC is the date its next wipe is due. The world it runs now was made 27 hours ago. A wipe every week is the schedule its tags set out.

Settings

Which settings does Volt Rust 2x run, and what rules?

The name records 2x gather for Volt Rust 2x. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

On which map is Volt Rust 2x played?

Size 3,500 with seed 254915660: that is the procedural map Volt Rust 2x runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain Volt Rust 2x?

These Rust Graphs lists include Volt Rust 2x: Servers with a 2x gather rate, Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.

Which meaning is attached to each tag on Volt Rust 2x?

The game's server browser reads these tags from Volt Rust 2x: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Volt Rust 2x?

Enter client.connect 89.248.236.140:27172 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://incloudgame.ru/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded