StatusLive Servers online11,629 Players51,128 Populated3,120 Wiped · 3 h116 Interval5 min Date30 OCT 2026

DWG RG-S15261Server sheetchecked 10m ago

Liquid HvH Server

Online 89.39.121.77:28015 checked 10m ago

modded
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,261top 69%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123409:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on Liquid HvH Server
Fig. 2

Server performance

05010015020009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct22 Oct26 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 151 on average
66 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average
126 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average
117 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average
26 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 95 on average
97 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
87 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Liquid HvH Server, and is it up?

Liquid HvH Server is up at this moment. About 6 days 13 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 10 October 2026.

How does Liquid HvH Server perform, as measured?

114 server fps on average over the last 48 hours, and never under 95. Counted at its highest: 8,990 entities, buildings, deployables and the rest of the world included. Memory use peaked at 627 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Liquid HvH Server hosted?

A region is not published by Liquid HvH Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 89.39.121.77:28015.

What Rust version is recorded for Liquid HvH Server?

The platform is Linux and the version is Rust network protocol 2283 on Liquid HvH Server. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Liquid HvH Server?

At the last refresh, Liquid HvH Server recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Liquid HvH Server placed?

Over the last seven days, Liquid HvH Server records #15,261 for player hours: the top 69% of all ranked servers.

Wipe data

Which times and days are wipes plotted at on Liquid HvH Server?

The record of Liquid HvH Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 23 days 16 hours ago the current world was made.

Map and rules

What settings and rules apply on Liquid HvH Server?

Gather rate for Liquid HvH Server: not stated in the name. The group limit is not published. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. VAC is on: that is Valve's anti-cheat.

Which map has Liquid HvH Server loaded?

Size 1,500 with seed 1337: that is the procedural map Liquid HvH Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Barren.

Lists and filters

On Rust Graphs, which lists and filters contain Liquid HvH Server?

On Rust Graphs, Liquid HvH Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded.

On Liquid HvH Server, what is meant by each tag?

Tags published by Liquid HvH Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; v2283 (Protocol): Join only if your game is on protocol 2283; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): The plugin framework is Oxide (uMod); modded (Modded): Plugins or settings change the game, so it is listed under Modded; hf7daff46 (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Liquid HvH Server?

In Rust, press F1 and type client.connect 89.39.121.77:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,v2283,hf7daff46,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
v2283
Protocol Join only if your game is on protocol 2283.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

oxide
Oxide The plugin framework is Oxide (uMod).
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Other

hf7daff46
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded