DWG RG-S6962Server sheetchecked 9m ago
Savage Sands
Online 89.43.208.247:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:32 UTC15d ago | 1 | – | running | 0 |
| Tue 13 Oct, 18:08 UTC16d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 18:09 UTC FW28d ago | 2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Savage Sands, and is it up?
Savage Sands is up at this moment. The uptime it reports puts the last restart at about 3 hours ago. 123 of 168 hours up over the last 7 full days, which is 73% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of Savage Sands show?
The last 48 hours give an average of 126 server fps and a floor of 119. Counted at its highest: 155,186 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,377 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Savage Sands hosted?
A region is not published by Savage Sands. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 89.43.208.247:28015.
On which Rust version is Savage Sands running?
On Linux, Savage Sands runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on Savage Sands?
0 of 50 slots on Savage Sands are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 22:00 UTC, at an average of 0 players.
Against other Rust servers, where is Savage Sands placed?
Player hours over seven days place Savage Sands at #6,962, within the top 31% of ranked servers.
Schedules
What is recorded on Savage Sands on wipe day?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
On Savage Sands, when do wipes occur?
Savage Sands wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 15 days 1 hours ago.
Map and rules
Which rules and settings are recorded for Savage Sands?
The name of Savage Sands records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
On which map is Savage Sands played?
Seed 1411653045 and size 5,000 define the procedural map Savage Sands generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.
Filters
Where does Savage Sands appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Savage Sands: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Savage Sands, what is meant by each tag?
The game's server browser reads these tags from Savage Sands: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join Savage Sands?
Enter client.connect 89.43.208.247:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.