DWG RG-S10215Server sheetchecked 3d ago
Development Server
Offline 89.91.253.94:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Development Server online, and what uptime has been recorded?
The current state of Development Server is offline, with the last sighting 3 days 5 hours ago. For the last 3 full days the record is 0 of 72 hours up, 0% of the time. On 24 October 2026 is when Rust Graphs first saw it.
What location is recorded for Development Server?
There is no region published by Development Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 89.91.253.94:28015.
What Rust version is recorded for Development Server?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Development Server. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on Development Server?
The latest refresh records Development Server as offline, last seen 3 days 5 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.
What rank has been recorded for Development Server?
Over the last seven days, Development Server records #10,215 for player hours: the top 46% of all ranked servers.
Wipe data
Which times and days are wipes plotted at on Development Server?
Development Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 3 days 11 hours ago.
Map and rules
Which rules and settings are recorded for Development Server?
Gather rate for Development Server: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has Development Server loaded?
A procedural map, generated by the game, is what Development Server runs.
Tags
Where does Development Server appear among the Rust Graphs lists and filters?
On Rust Graphs, Development Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On Development Server, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Development Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join Development Server?
Enter client.connect 89.91.253.94:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.