StatusLive Servers online11,732 Players72,530 Populated3,645 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S5619Server sheetchecked 13h ago

Rust Dev Local

Offline 89.92.228.8:28015 checked 13h ago

moddedoxide
Connect
Players now 1/ 5 20% full
7-day average1peak 1
Rank#5,619top 25%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75114:0016:0015:0018:0021:0023:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Dev Local
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Rust Dev Local, and is it up?

The current state of Rust Dev Local is offline, with the last sighting 13 hours ago. For the last 4 full days the record is 26 of 96 hours up, 27% of the time. On 23 October 2026 is when Rust Graphs first saw it.

In which location is Rust Dev Local hosted?

There is no region published by Rust Dev Local. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 89.92.228.8:28015.

What Rust version is recorded for Rust Dev Local?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Rust Dev Local. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Rust Dev Local?

The latest refresh records Rust Dev Local as offline, last seen 13 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 16:00 UTC: 1 players.

Against other Rust servers, where is Rust Dev Local placed?

Over the last seven days, Rust Dev Local records #5,619 for player hours: the top 25% of all ranked servers.

Schedules

What wipe schedule has been recorded for Rust Dev Local?

Rust Dev Local's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 4 days 22 hours ago.

Rules and settings

Which settings does Rust Dev Local run, and what rules?

Gather rate for Rust Dev Local: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Rust Dev Local loaded?

Rust Dev Local runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain Rust Dev Local?

The Rust Graphs lists that carry Rust Dev Local are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On Rust Dev Local, what is meant by each tag?

The game's server browser reads these tags from Rust Dev Local: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): Slots: 5; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Rust Dev Local?

Enter client.connect 89.92.228.8:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players Slots: 5.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded