DWG RG-S8028Server sheetchecked 14h ago
[DEV] Server
Offline 89.93.3.136:12015 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:47 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for [DEV] Server, and is it up?
Last seen 14 hours ago; right now [DEV] Server is offline. Counted from its reported uptime, the last restart was about 2 hours ago. For the last 2 full days the record is 12 of 48 hours up, 25% of the time. First seen by Rust Graphs on 25 October 2026.
Is [DEV] Server stable in the figures recorded?
The last 48 hours give an average of 159 server fps and a floor of 117. Counted at its highest: 66,413 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,267 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is [DEV] Server hosted?
A region is not published by [DEV] Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 89.93.3.136:12015.
On which Rust version is [DEV] Server running?
On Windows, [DEV] Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on [DEV] Server?
No response from [DEV] Server; the server was last seen 14 hours ago. The seven-day mean is 1 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 18:00 UTC, at an average of 1 players.
What rank has been recorded for [DEV] Server?
Within the top 36% of all ranked servers: [DEV] Server at #8,028 for player hours, seven days recorded.
Wipe times
What wipe schedule has been recorded for [DEV] Server?
The record of [DEV] Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 43 hours ago.
Map and rules
What settings and rules apply on [DEV] Server?
Gather rate for [DEV] Server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
Which map has [DEV] Server loaded?
Size 3,500 with seed 799696644: that is the procedural map [DEV] Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain [DEV] Server?
The Rust Graphs lists that carry [DEV] Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meaning is attached to each tag on [DEV] Server?
gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags [DEV] Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to [DEV] Server?
Connect with client.connect 89.93.3.136:12015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp2
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.