StatusLive Servers online11,757 Players76,262 Populated3,727 Wiped · 3 h140 Interval5 min Date28 OCT 2026

DWG RG-S8028Server sheetchecked 14h ago

[DEV] Server

Offline 89.93.3.136:12015 checked 14h ago

moddedcarbon
Connect
Players now 0/ 2 0% full
7-day average1peak 2
Rank#8,028top 36%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
00.511.5214:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on [DEV] Server
Fig. 2

Server performance

Server fpsWipe
010020030040014:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:47 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [DEV] Server, and is it up?

Last seen 14 hours ago; right now [DEV] Server is offline. Counted from its reported uptime, the last restart was about 2 hours ago. For the last 2 full days the record is 12 of 48 hours up, 25% of the time. First seen by Rust Graphs on 25 October 2026.

Is [DEV] Server stable in the figures recorded?

The last 48 hours give an average of 159 server fps and a floor of 117. Counted at its highest: 66,413 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,267 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [DEV] Server hosted?

A region is not published by [DEV] Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 89.93.3.136:12015.

On which Rust version is [DEV] Server running?

On Windows, [DEV] Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on [DEV] Server?

No response from [DEV] Server; the server was last seen 14 hours ago. The seven-day mean is 1 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 18:00 UTC, at an average of 1 players.

What rank has been recorded for [DEV] Server?

Within the top 36% of all ranked servers: [DEV] Server at #8,028 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for [DEV] Server?

The record of [DEV] Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 43 hours ago.

Map and rules

What settings and rules apply on [DEV] Server?

Gather rate for [DEV] Server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Which map has [DEV] Server loaded?

Size 3,500 with seed 799696644: that is the procedural map [DEV] Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain [DEV] Server?

The Rust Graphs lists that carry [DEV] Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on [DEV] Server?

gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags [DEV] Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to [DEV] Server?

Connect with client.connect 89.93.3.136:12015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded