DWG RG-S13973Server sheetchecked 33d ago
Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline 90.185.0.204:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC35d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Local Test Server (No EAC / Tiny Map / Frozen AI) online, and what uptime has been recorded?
Last seen 33 days 23 hours ago; right now Local Test Server (No EAC / Tiny Map / Frozen AI) is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 24 September 2026.
What location is recorded for Local Test Server (No EAC / Tiny Map / Frozen AI)?
No region is published by Local Test Server (No EAC / Tiny Map / Frozen AI). Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 90.185.0.204:28015.
What Rust version is recorded for Local Test Server (No EAC / Tiny Map / Frozen AI)?
The platform is Windows and the version is Rust network protocol 2633 and build 165217 on Local Test Server (No EAC / Tiny Map / Frozen AI). To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for Local Test Server (No EAC / Tiny Map / Frozen AI)?
The latest refresh records Local Test Server (No EAC / Tiny Map / Frozen AI) as offline, last seen 33 days 23 hours ago.
What rank has been recorded for Local Test Server (No EAC / Tiny Map / Frozen AI)?
Player hours over seven days place Local Test Server (No EAC / Tiny Map / Frozen AI) at #13,973, within the top 61% of ranked servers.
Wipe times
What happens on Local Test Server (No EAC / Tiny Map / Frozen AI) on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI)'s rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 35 days ago the current world was made.
Rules and settings
What settings and rules apply on Local Test Server (No EAC / Tiny Map / Frozen AI)?
No gather rate is stated in the name of Local Test Server (No EAC / Tiny Map / Frozen AI). No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is off: that is Valve's anti-cheat.
Which map has Local Test Server (No EAC / Tiny Map / Frozen AI) loaded?
Local Test Server (No EAC / Tiny Map / Frozen AI) runs a procedural map, which the game generates.
Filters
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The game's server browser reads these tags from Local Test Server (No EAC / Tiny Map / Frozen AI): gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is Local Test Server (No EAC / Tiny Map / Frozen AI) joined?
In Rust, press F1 and type client.connect 90.185.0.204:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.