StatusLive Servers online11,762 Players65,727 Populated3,483 Wiped · 3 h193 Interval5 min Date29 OCT 2026

DWG RG-S13283Server sheetchecked 16d ago

RustSkinLab Content Studio

Offline 90.254.148.131:28025 checked 16d ago

moddedoxide
Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#13,283top 61%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustSkinLab Content Studio
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct13 Oct15 Oct17 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for RustSkinLab Content Studio, and is it up?

The current state of RustSkinLab Content Studio is offline, with the last sighting 16 days 13 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 9 October 2026 is when Rust Graphs first saw it.

What location is recorded for RustSkinLab Content Studio?

A region is not published by RustSkinLab Content Studio. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 90.254.148.131:28025.

What Rust version is recorded for RustSkinLab Content Studio?

The platform is Windows and the version is Rust network protocol 2634 and build 166494 on RustSkinLab Content Studio. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on RustSkinLab Content Studio?

The latest refresh records RustSkinLab Content Studio as offline, last seen 16 days 13 hours ago.

Against other Rust servers, where is RustSkinLab Content Studio placed?

Over the last seven days, RustSkinLab Content Studio records #13,283 for player hours: the top 61% of all ranked servers.

Schedules

What wipe schedule has been recorded for RustSkinLab Content Studio?

The record of RustSkinLab Content Studio's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 27 days 12 hours ago.

Map and rules

What settings and rules apply on RustSkinLab Content Studio?

Gather rate for RustSkinLab Content Studio: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for RustSkinLab Content Studio?

RustSkinLab Content Studio runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain RustSkinLab Content Studio?

On Rust Graphs, RustSkinLab Content Studio is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on RustSkinLab Content Studio?

gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): 166494 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags RustSkinLab Content Studio publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join RustSkinLab Content Studio?

Connect with client.connect 90.254.148.131:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players Slots: 2.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build 166494 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded