StatusLive Servers online11,736 Players70,701 Populated3,622 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S3928Server sheetchecked 1d ago

deisfine server

Offline 91.196.93.8:28015 checked 1d ago

moddedoxide
Connect
Players now 1/ 500 0% full
7-day average5peak 17
Rank#3,928top 18%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on deisfine server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct12 Oct22 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak11players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctTue 6 Oct
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 17, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 10:23 UTC4d ago 17 – running 3
Fri 9 Oct, 08:24 UTC19d ago 13 halved by day 1 15.1 days 0
Tue 6 Oct, 13:40 UTC21d ago 2 – 2.8 days 1
Sun 4 Oct, 10:04 UTC24d ago 3 held half 2.2 days 2
Sat 26 Sep, 13:28 UTC31d ago 2 held half 7.9 days 1
Tue 15 Sep, 07:06 UTC43d ago 2 – 11.3 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for deisfine server, and is it up?

deisfine server is offline at this moment; 43 hours ago is when it was last seen. 19 of 168 hours up over the last 7 full days, which is 11% of the time. The first sighting of it by Rust Graphs was on 14 September 2026.

What location is recorded for deisfine server?

No region is published by deisfine server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 91.196.93.8:28015.

What Rust version is recorded for deisfine server?

Rust network protocol 2635 and build 168909 on Windows: that is what deisfine server runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on deisfine server?

deisfine server is not responding at the latest refresh; the last record of it online is 43 hours ago. The seven-day mean is 5 players; the peak over the same period is 17. Averaged over the last 48 hours, the player count is highest at 16:00 UTC: 1 players.

In the rankings, which position does deisfine server hold?

Within the top 18% of all ranked servers: deisfine server at #3,928 for player hours, seven days recorded.

Wipe times

On deisfine server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 11 players. 3 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 67% of its recent wipes. In the other cases the crowd was below half by day 1.

Which times and days are wipes plotted at on deisfine server?

No next wipe can be predicted for deisfine server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 4 days 2 hours ago.

Map and rules

Which settings does deisfine server run, and what rules?

No gather rate is stated in the name of deisfine server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for deisfine server?

Size 1,700 with seed 101616767: that is the procedural map deisfine server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does deisfine server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry deisfine server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on deisfine server?

Tags published by deisfine server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): 500 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join deisfine server?

Connect with client.connect 91.196.93.8:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp500
Max players 500 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded