StatusLive Servers online11,806 Players74,886 Populated3,724 Wiped · 3 h106 Interval5 min Date28 OCT 2026

DWG RG-S15348Server sheetchecked 5m ago

Tyson's Playground

Online 91.200.220.207:28015 checked 5m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,348top 69%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Tyson's Playground
Fig. 2

Server performance

010020030040022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Tyson's Playground, and is it online now?

At this moment Tyson's Playground is online. About 16 days 4 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 12 October 2026.

What does the recorded performance of Tyson's Playground show?

Average server fps over the last 48 hours is 239; the lowest was 238. Counted at its highest: 3,959 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,931 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Tyson's Playground?

No region is published by Tyson's Playground. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 91.200.220.207:28015.

On which Rust version is Tyson's Playground running?

The platform is Linux and the version is Rust network protocol 2634 and build 167398 on Tyson's Playground. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Tyson's Playground?

0 of 10 slots on Tyson's Playground are taken at the latest refresh. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Tyson's Playground placed?

Over the last seven days, Tyson's Playground records #15,348 for player hours: the top 69% of all ranked servers.

Wipe data

Which times and days are wipes plotted at on Tyson's Playground?

The record of Tyson's Playground's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 19 days 6 hours ago.

Settings

What settings and rules apply on Tyson's Playground?

The name of Tyson's Playground records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Tyson's Playground?

Size 3,000 with seed 1337: that is the procedural map Tyson's Playground runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain Tyson's Playground?

On Rust Graphs, Tyson's Playground is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Tyson's Playground, what is meant by each tag?

The game's server browser reads these tags from Tyson's Playground: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Tyson's Playground?

Enter client.connect 91.200.220.207:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://warriorrust.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded