StatusLive Servers online11,617 Players40,309 Populated2,963 Wiped · 3 h87 Interval5 min Date29 OCT 2026

DWG RG-S15339Server sheetchecked 10m ago

Rust 1 55 Maptest

Online 91.212.121.215:28055 checked 10m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on Rust 1 55 Maptest
Fig. 2

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:32 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Rust 1 55 Maptest, and is it up?

Right now, Rust 1 55 Maptest is recorded as online. About 2 days 10 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 129 of 168 hours up, 77% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Rust 1 55 Maptest show?

197 server fps on average over the last 48 hours, and never under 144. Counted at its highest: 55,402 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,232 MB. Players feel low fps and a climbing entity count as lag.

In which location is Rust 1 55 Maptest hosted?

A region is not published by Rust 1 55 Maptest. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 91.212.121.215:28055 is its address.

On which Rust version is Rust 1 55 Maptest running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Rust 1 55 Maptest. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Rust 1 55 Maptest?

At the last refresh, Rust 1 55 Maptest recorded 0 players across 10 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for Rust 1 55 Maptest?

Player hours over seven days place Rust 1 55 Maptest at #15,339, within the top 69% of ranked servers.

Wipe times

What is recorded on Rust 1 55 Maptest on wipe day?

The recent wipes averaged a busiest count of 1 players. At 20 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Rust 1 55 Maptest?

Too few wipes are on record for Rust 1 55 Maptest to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 25 days 15 hours ago the current world was made.

Rules and settings

What settings and rules apply on Rust 1 55 Maptest?

The name of Rust 1 55 Maptest records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Rust 1 55 Maptest loaded?

Seed 575164653 and size 5,000 define the procedural map Rust 1 55 Maptest generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Filters

Where does Rust 1 55 Maptest appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust 1 55 Maptest are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust 1 55 Maptest, what is meant by each tag?

The game's server browser reads these tags from Rust 1 55 Maptest: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Rust 1 55 Maptest joined?

In Rust, press F1 and type client.connect 91.212.121.215:28055 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://www.fette-beute.info is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded