Fig. 1Players on Test Server (Stevious Main & Mondays)RG-S15842-01 · Sheet 1 of 10
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S15842-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S15842-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2
The first 48 hours of its last wipes
Thu 8 OctWed 7 OctSun 4 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ScheduleExpected wipesRG-S15842-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 23:20 UTC20d ago
0
–
running
0
Wed 7 Oct, 21:25 UTC21d ago
2
–
1.1 days
0
Sun 4 Oct, 04:01 UTC25d ago
2
held half
3.7 days
0
Fri 2 Oct, 09:55 UTC26d ago
1
–
1.8 days
0
Wed 30 Sep, 22:27 UTC28d ago
2
–
1.5 days
0
Sun 27 Sep, 00:41 UTC32d ago
2
halved by day 2
3.9 days
0
Fri 25 Sep, 08:47 UTC34d ago
1
–
1.7 days
0
Wed 23 Sep, 21:58 UTC35d ago
3
–
1.5 days
0
Sat 19 Sep, 23:58 UTC39d ago
2
held half
3.9 days
0
Fri 18 Sep, 00:04 UTC41d ago
1
–
2 days
0
Wed 16 Sep, 22:03 UTC42d ago
2
–
1.1 days
0
Tue 15 Sep, 07:45 UTC44d ago
1
–
1.6 days
0
Sun 13 Sep, 02:11 UTC46d ago
1
held half
2.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S15842-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
Is Test Server (Stevious Main & Mondays) online, and what uptime has been recorded?
Last seen 20 days 6 hours ago; right now Test Server (Stevious Main & Mondays) is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.
2.
What location is recorded for Test Server (Stevious Main & Mondays)?
A region is not published by Test Server (Stevious Main & Mondays). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 91.229.114.165:28010 is its address.
3.
What Rust version is recorded for Test Server (Stevious Main & Mondays)?
Rust network protocol 2634 and build 166652 on Linux: that is what Test Server (Stevious Main & Mondays) runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
4.
What does the population history show for Test Server (Stevious Main & Mondays)?
The latest refresh records Test Server (Stevious Main & Mondays) as offline, last seen 20 days 6 hours ago.
5.
In the rankings, which position does Test Server (Stevious Main & Mondays) hold?
Over the last seven days, Test Server (Stevious Main & Mondays) records #15,842 for player hours: the top 72% of all ranked servers.
Schedules
6.
On Test Server (Stevious Main & Mondays), what does the data show for wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 2.
7.
Which times and days are wipes plotted at on Test Server (Stevious Main & Mondays)?
There is no next wipe to predict at Test Server (Stevious Main & Mondays), which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 21 days 11 hours ago.
Rules and settings
8.
Which settings does Test Server (Stevious Main & Mondays) run, and what rules?
The name of Test Server (Stevious Main & Mondays) records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
9.
What is the map for Test Server (Stevious Main & Mondays)?
Seed 1337 and size 3,950 define the procedural map Test Server (Stevious Main & Mondays) generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.
Filters
10.
On Rust Graphs, which lists and filters contain Test Server (Stevious Main & Mondays)?
These Rust Graphs lists include Test Server (Stevious Main & Mondays): Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
11.
On Test Server (Stevious Main & Mondays), what is meant by each tag?
Tags published by Test Server (Stevious Main & Mondays), and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
12.
How is Test Server (Stevious Main & Mondays) joined?
In Rust, press F1 and type client.connect 91.229.114.165:28010 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://stevious.io/ is its website.
NotesAnswered from the figuresRG-S15842-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
Game modeStandard survival, as Rust plays.
mp50
Max playersThe slot count is 50.
ts8
Group limitThe default team size of 8 applies.
v2634
ProtocolYour game must match protocol 2634 to join.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeRegion code not set.
Mods and access
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S15842-10 · Sheet 10 of 10