StatusLive Servers online11,626 Players39,326 Populated2,997 Wiped · 3 h95 Interval5 min Date28 OCT 2026

DWG RG-S8860Server sheetchecked 3h ago

Hurricane • Dev

Offline NA · us5 91.229.114.221:28047 checked 3h ago

monthly wipes vanillacarbon
Connect
Players now 0/ 8 0% full
7-day average1peak 1
Rank#8,860top 40% · #1220 in NA
Last wipe23d agomonthly schedule
Next wipe8d 11hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75119:0021:0022:0000:0001:0003:00

Hourly average and peak, UTC.

Fig. 1Players on Hurricane • Dev
Fig. 2

Server performance

01020304019:0021:0022:0000:0001:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep6 Oct10 Oct28 Oct

Top 40% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 8d 11hThu 5 Nov, 19:00 UTCFW
  2. 36d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:58 UTC23d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Hurricane • Dev, and is it online now?

Last seen 3 hours ago; right now Hurricane • Dev is offline. Counted from its reported uptime, the last restart was about 8 hours ago. For the last 7 full days the record is 5 of 168 hours up, 3% of the time. The first sighting of it by Rust Graphs was on 14 September 2026.

Is Hurricane • Dev stable in the figures recorded?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 108,117 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,419 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Hurricane • Dev?

Region code us5 applies to Hurricane • Dev, which carries the NA tag and is listed in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 91.229.114.221:28047.

What Rust version is recorded for Hurricane • Dev?

Rust network protocol 2635 and build 168909 on Linux: that is what Hurricane • Dev runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Hurricane • Dev?

Hurricane • Dev is not responding at the latest refresh; the last record of it online is 3 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. The 48-hour peak falls at 21:00 UTC, averaging 1 players.

What rank has been recorded for Hurricane • Dev?

The same seven-day player-hour count places Hurricane • Dev at #1,220 within North America, #8,860 across all ranked servers and in the top 40% of them.

Wipe times

On Hurricane • Dev, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. At 1 hours after the latest wipe the crowd was at its peak.

On Hurricane • Dev, when do wipes occur?

The force wipe is the only wipe at Hurricane • Dev, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 23 days 9 hours ago. A wipe every month is the schedule its tags set out.

Settings

What settings and rules apply on Hurricane • Dev?

Gather rate for Hurricane • Dev: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. The plugin count is Carbon. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map for Hurricane • Dev?

Hurricane • Dev runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Cat5.gg.

Lists and filters

On Rust Graphs, which lists and filters contain Hurricane • Dev?

On Rust Graphs, Hurricane • Dev is placed in these lists: Rust community servers, plotted, Rust server list: North America and Vanilla Rust servers. These filters on the server list return it: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Hurricane • Dev?

The game's server browser reads these tags from Hurricane • Dev: gmrust (Game mode): Survival in standard Rust style; mp8 (Max players): 8 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^y (Carbon): The plugin framework is Carbon; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Hurricane • Dev joined?

Enter client.connect 91.229.114.221:28047 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/AG58PsFGGd is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,^y,^m,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp8
Max players 8 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code Region code: us5.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^y
Carbon The plugin framework is Carbon.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded