StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h50 Interval5 min Date28 OCT 2026

DWG RG-S7172Server sheetchecked 2h ago

Rednecks Of Rust 5x PvE|US

Online NA · us5 91.229.114.45:28031 checked 2h ago

5x moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average0peak 3
Rank#7,172top 32% · #1095 in NA
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Rednecks Of Rust 5x PvE|US
Fig. 2

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 10 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:30 UTC4d ago 3 – running 0
Sat 10 Oct, 15:04 UTC18d ago 1 halved by day 1 14.1 days 0
Thu 8 Oct, 14:58 UTC20d ago 1 held half 2 days 0
Wed 7 Oct, 16:59 UTC21d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Rednecks Of Rust 5x PvE|US online, and what uptime has been recorded?

Rednecks Of Rust 5x PvE|US is up at this moment. The uptime it reports puts the last restart at about 3 days 21 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Rednecks Of Rust 5x PvE|US show?

The last 48 hours give an average of 60 server fps and a floor of 60. Counted at its highest: 49,022 entities, buildings, deployables and the rest of the world included. 3,006 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is Rednecks Of Rust 5x PvE|US hosted?

The NA tag places Rednecks Of Rust 5x PvE|US in North America, and its region code is us5. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 91.229.114.45:28031.

What Rust version is recorded for Rednecks Of Rust 5x PvE|US?

On Linux, Rednecks Of Rust 5x PvE|US runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Rednecks Of Rust 5x PvE|US?

0 of 100 slots on Rednecks Of Rust 5x PvE|US are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 3.

In the rankings, which position does Rednecks Of Rust 5x PvE|US hold?

Rednecks Of Rust 5x PvE|US also measures #1,095 in North America on the same seven-day player-hour count, at #7,172 globally and in the top 32% of ranked servers.

Schedules

What is recorded on Rednecks Of Rust 5x PvE|US on wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. At 28 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 1.

Which times and days are wipes plotted at on Rednecks Of Rust 5x PvE|US?

No next wipe can be predicted for Rednecks Of Rust 5x PvE|US: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 4 days ago.

Map and rules

Which settings does Rednecks Of Rust 5x PvE|US run, and what rules?

Rednecks Of Rust 5x PvE|US takes its gather rate from its name: 5x. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Rednecks Of Rust 5x PvE|US played?

Seed 41279 and size 3,000 define the procedural map Rednecks Of Rust 5x PvE|US generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Rednecks Of Rust 5x PvE|US?

The Rust Graphs lists that carry Rednecks Of Rust 5x PvE|US are: 5x Rust servers, by gather rate, Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 5x.

Which meaning is attached to each tag on Rednecks Of Rust 5x PvE|US?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): us5 is the server's region code; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America are the tags Rednecks Of Rust 5x PvE|US publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Rednecks Of Rust 5x PvE|US joined?

Enter client.connect 91.229.114.45:28031 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^p,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code us5 is the server's region code.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded