StatusLive Servers online11,622 Players37,258 Populated2,894 Wiped · 3 h80 Interval5 min Date29 OCT 2026

DWG RG-S8097Server sheetchecked 14m ago

Test Server | Map Pre-Release for Canadian Chill

Online NA · us5 91.229.114.90:28040 checked 14m ago

weekly wipes moddedoxidepve
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#8,097top 36% · #1170 in NA
Last wipe2d agoweekly schedule
Next wipe4d 10hMon 2 Nov, 17:43 UTC
Fig. 1

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on Test Server | Map Pre-Release for Canadian Chill
Fig. 2

Server performance

02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep14 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 17:43 UTC, in 4d 10h. Its weekly schedule tag · low confidence

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

  1. 4d 10hMon 2 Nov, 17:43 UTC
  2. 7d 11hThu 5 Nov, 19:00 UTCFW
  3. 11d 10hMon 9 Nov, 17:43 UTC
  4. 18d 10hMon 16 Nov, 17:43 UTC
  5. 25d 10hMon 23 Nov, 17:43 UTC
  6. 32d 10hMon 30 Nov, 17:43 UTC
  7. 35d 11hThu 3 Dec, 19:00 UTCFW
  8. 39d 10hMon 7 Dec, 17:43 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:43 UTC2d ago 1 – running 0
Mon 19 Oct, 18:25 UTC9d ago 1 halved by day 4 7 days 0
Wed 14 Oct, 19:11 UTC14d ago 3 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Test Server | Map Pre-Release for Canadian Chill, and is it up?

At this moment Test Server | Map Pre-Release for Canadian Chill is online. About 2 days 10 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 25 September 2026 is when Rust Graphs first saw it.

How does Test Server | Map Pre-Release for Canadian Chill perform, as measured?

The last 48 hours give an average of 60 server fps and a floor of 50. Counted at its highest: 104,613 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,048 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Test Server | Map Pre-Release for Canadian Chill hosted?

In North America, Test Server | Map Pre-Release for Canadian Chill appears with the NA tag; the region code given is us5. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 91.229.114.90:28040.

On which Rust version is Test Server | Map Pre-Release for Canadian Chill running?

On Linux, Test Server | Map Pre-Release for Canadian Chill runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Test Server | Map Pre-Release for Canadian Chill?

At the last refresh, Test Server | Map Pre-Release for Canadian Chill recorded 0 players across 10 slots. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 02:00 UTC, at an average of 1 players.

In the rankings, which position does Test Server | Map Pre-Release for Canadian Chill hold?

The same seven-day player-hour count places Test Server | Map Pre-Release for Canadian Chill at #1,170 within North America, #8,097 across all ranked servers and in the top 36% of them.

Schedules

What is recorded on Test Server | Map Pre-Release for Canadian Chill on wipe day?

The recent wipes averaged a busiest count of 2 players. 1 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 2.5 the crowd had fallen below half on the wipes where it did not hold.

On Test Server | Map Pre-Release for Canadian Chill, when do wipes occur?

The prediction follows its tag, because too few wipes of Test Server | Map Pre-Release for Canadian Chill are on record to confirm the schedule. It is due to wipe next on Monday 2 November at 17:43 UTC. The current world has been in use since 2 days 11 hours ago. The tags state a weekly wipe schedule.

Map and rules

Which rules and settings are recorded for Test Server | Map Pre-Release for Canadian Chill?

No gather rate is stated in the name of Test Server | Map Pre-Release for Canadian Chill. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Test Server | Map Pre-Release for Canadian Chill?

Seed 1337 and size 4,250 define the procedural map Test Server | Map Pre-Release for Canadian Chill generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Filters

On Rust Graphs, which lists and filters contain Test Server | Map Pre-Release for Canadian Chill?

On Rust Graphs, Test Server | Map Pre-Release for Canadian Chill is placed in these lists: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Test Server | Map Pre-Release for Canadian Chill?

The game's server browser reads these tags from Test Server | Map Pre-Release for Canadian Chill: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): The region code recorded is us5; ^w (Weekly): Every week it wipes; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Test Server | Map Pre-Release for Canadian Chill?

In Rust, press F1 and type client.connect 91.229.114.90:28040 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://www.chill-rust.ca/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$rus5,v2635,^p,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code The region code recorded is us5.

Wipe schedule

^w
Weekly Every week it wipes.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded