StatusLive Servers online11,658 Players32,604 Populated2,794 Wiped · 3 h75 Interval5 min Date29 OCT 2026

DWG RG-S3156Server sheetchecked 11m ago

Project: Plagued

Online NA · us5 91.229.114.90:28100 checked 11m ago

moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average1peak 6
Rank#3,156top 14% · #522 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5205:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Fig. 1Players on Project: Plagued
Fig. 2

Server performance

02040608005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 4.5

The first 48 hours of its last wipes

Tue 20 OctSat 10 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 10:13 UTC8d ago 4 – running 0
Sat 10 Oct, 08:15 UTC18d ago 7 halved by day 5 10.1 days 1
Thu 1 Oct, 17:39 UTC FW27d ago 6 held half 8.6 days 0
Wed 23 Sep, 12:08 UTC35d ago 7 halved by day 4 8.2 days 0
Mon 14 Sep, 02:18 UTC45d ago 6 held half 9.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average
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03
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Project: Plagued, and is it up?

At this moment Project: Plagued is online. Counted from its reported uptime, the last restart was about 9 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is Project: Plagued stable in the figures recorded?

54 server fps on average over the last 48 hours, and never under 17. Counted at its highest: 84,026 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,957 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Project: Plagued?

In North America, Project: Plagued appears with the NA tag; the region code given is us5. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 91.229.114.90:28100.

What Rust version is recorded for Project: Plagued?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Project: Plagued. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Project: Plagued?

0 of 100 slots on Project: Plagued are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 6. Averaged over the last 48 hours, the player count is highest at 21:00 UTC: 2 players.

Against other Rust servers, where is Project: Plagued placed?

Project: Plagued also measures #522 in North America on the same seven-day player-hour count, at #3,156 globally and in the top 14% of ranked servers.

Wipe times

What is recorded on Project: Plagued on wipe day?

The recent wipes averaged a busiest count of 6 players. 27 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 4.5.

What wipe schedule has been recorded for Project: Plagued?

No next wipe can be predicted for Project: Plagued: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 8 days 18 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Project: Plagued?

The name of Project: Plagued records no gather rate. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Project: Plagued?

Size 3,500 with seed 1337: that is the procedural map Project: Plagued runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Filters

On Rust Graphs, which lists and filters contain Project: Plagued?

The Rust Graphs lists that carry Project: Plagued are: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Project: Plagued?

Tags published by Project: Plagued, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $rus5 (Region code): Region code: us5; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Project: Plagued joined?

Enter client.connect 91.229.114.90:28100 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/VzHX6sjNRP.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$rus5
Region code Region code: us5.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded