DWG RG-S9772Server sheetchecked 10m ago
INTFO Rust | Procedural
Online 91.240.74.124:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:19 UTC25d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:32 UTC FW27d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 11:26 UTC38d ago | 1 | halved by day 4 | 11.5 days | 0 |
| Fri 18 Sep, 11:05 UTC40d ago | 1 | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 20:42 UTC41d ago | 1 | – | 0.6 days | 0 |
| Wed 16 Sep, 22:44 UTC42d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for INTFO Rust | Procedural, and is it up?
Right now, INTFO Rust | Procedural is recorded as online. About 2 days 4 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 16 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of INTFO Rust | Procedural show?
Average server fps over the last 48 hours is 56; the lowest was 38. Counted at its highest: 78,727 entities, buildings, deployables and the rest of the world included. 3,959 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is INTFO Rust | Procedural hosted?
A region code of pol is published, but no region, by INTFO Rust | Procedural. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 91.240.74.124:28015.
On which Rust version is INTFO Rust | Procedural running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on INTFO Rust | Procedural. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on INTFO Rust | Procedural?
Current player count on INTFO Rust | Procedural: 0, of 10 slots. The seven-day mean is 0 players; the peak over the same period is 2.
Against other Rust servers, where is INTFO Rust | Procedural placed?
Player hours over seven days place INTFO Rust | Procedural at #9,772, within the top 44% of ranked servers.
Wipe data
What is recorded on INTFO Rust | Procedural on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 33 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.5.
What wipe schedule has been recorded for INTFO Rust | Procedural?
No next wipe can be predicted for INTFO Rust | Procedural: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 25 days 18 hours ago.
Map and rules
Which rules and settings are recorded for INTFO Rust | Procedural?
No gather rate is stated in the name of INTFO Rust | Procedural. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
Which map has INTFO Rust | Procedural loaded?
Seed 1573025114 and size 3,500 define the procedural map INTFO Rust | Procedural generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does INTFO Rust | Procedural appear among the Rust Graphs lists and filters?
On Rust Graphs, INTFO Rust | Procedural is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On INTFO Rust | Procedural, what is meant by each tag?
Tags published by INTFO Rust | Procedural, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $rpol (Region code): Region code: pol; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join INTFO Rust | Procedural?
In Rust, press F1 and type client.connect 91.240.74.124:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://rust.intfo.ru is its website.
Server tags
Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$rpol
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.