Fig. 1Players on DOGFIGHT 2 |...RG-S0286-01 · Sheet 1 of 12
Fig. 2
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S0286-02 · Sheet 2 of 12
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 1% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S0286-03 · Sheet 3 of 12
Schedule
Wipe schedule
a steady gap
Next wipe Friday 30 October, 03:03 UTC, in 21h.
Every 2 days · medium confidence
usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak146players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
21hFri 30 Oct, 03:03 UTC
2d 21hSun 1 Nov, 03:03 UTC
4d 21hTue 3 Nov, 03:03 UTC
7d 13hThu 5 Nov, 19:00 UTCFW
8d 21hSat 7 Nov, 03:03 UTC
10d 21hMon 9 Nov, 03:03 UTC
12d 21hWed 11 Nov, 03:03 UTC
14d 21hFri 13 Nov, 03:03 UTC
The first 48 hours of its last wipes
Mon 26 OctSat 24 OctThu 22 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 152, 11 hours in.
ScheduleExpected wipesRG-S0286-04 · Sheet 4 of 12
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 03:03 UTC1d ago
–
–
running
20
Mon 26 Oct, 03:04 UTC3d ago
152
held half
2 days
11
Sat 24 Oct, 03:04 UTC5d ago
158
held half
2 days
5
Thu 22 Oct, 03:04 UTC7d ago
129+3 queue
held half
2 days
9
Wed 21 Oct, 03:03 UTC8d ago
129+3 queue
–
1 days
1
Tue 20 Oct, 03:03 UTC9d ago
84
–
1 days
0
Mon 19 Oct, 03:04 UTC10d ago
96
–
1 days
6
Sun 18 Oct, 09:38 UTC10d ago
99
–
0.7 days
6
Sat 17 Oct, 18:05 UTC11d ago
99
–
0.6 days
72
Sat 17 Oct, 03:04 UTC12d ago
99
–
0.6 days
10
Fri 16 Oct, 03:04 UTC13d ago
87
–
1 days
4
Thu 15 Oct, 03:03 UTC14d ago
80
–
1 days
3
Wed 14 Oct, 03:04 UTC15d ago
80
–
1 days
4
Tue 13 Oct, 03:04 UTC16d ago
93
–
1 days
3
Mon 12 Oct, 03:03 UTC17d ago
93
–
1 days
4
Sun 11 Oct, 03:04 UTC18d ago
80
–
1 days
7
Sat 10 Oct, 03:04 UTC19d ago
85
–
1 days
3
Fri 9 Oct, 03:04 UTC20d ago
85
–
1 days
2
Thu 8 Oct, 03:03 UTC21d ago
95
–
1 days
1
Wed 7 Oct, 03:08 UTC22d ago
95
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S0286-05 · Sheet 5 of 12
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP, and is it up?
Right now, DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP is recorded as online. The uptime it reports puts the last restart at about 6 hours ago. 160 of 168 hours up over the last 7 full days, which is 95% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
What does the recorded performance of DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP show?
The last 48 hours give an average of 58 server fps and a floor of 38. Counted at its highest: 17,500 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,315 MB. A climbing entity count and low fps are the source of what players feel as lag.
3.
In which location is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP hosted?
No region is published by DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 91.244.197.135:28015 is its address.
4.
On which Rust version is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP. Steam updates your game, which must be on the same protocol for you to join.
Population
5.
How many players are plotted on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
Current player count on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP: 16, of 250 slots. Averaged across seven days, the player count is 67, with a peak of 178. Over the last 48 hours the busiest hour was 13:00 UTC, at an average of 156 players.
6.
Against other Rust servers, where is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP placed?
Player hours over seven days place DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP at #286, within the top 1% of ranked servers.
Schedules
7.
What is recorded on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP on wipe day?
An average of 146 players was recorded at the busiest point of its recent wipes. 11 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.
8.
Which times and days are wipes plotted at on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
The recent wipes at DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP have come about every 1 days. It is due to wipe next on Friday 30 October at 03:03 UTC. 26 hours ago the current world was made. Its tags give a wipe schedule of one wipe a week.
Map and rules
9.
Which rules and settings are recorded for DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
Gather rate for DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP: not stated in the name. The group limit is 30 players. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
10.
Which map has DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP loaded?
Size 6,000 with seed 1337: that is the procedural map DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: DOGFIGHT 2.0.
Lists and filters
11.
Where does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP are: Modded Rust servers, Rust aim training servers, listed live and Rust battlefield servers. These filters on the server list return it: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Players now: At least 10; Average players: 50+ on average.
12.
On DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP, what is meant by each tag?
The game's server browser reads these tags from DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP: gmrust (Game mode): Standard survival, as Rust plays; mp250 (Max players): Slots: 250; ts30 (Group limit): Teams hold no more than 30; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; loot is given to you; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; modded (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
13.
Which operator runs DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
A dogfight.online hostname is published by DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP, as it is by 2 other servers we track; the same operator most likely runs them.
Connect
14.
What is the way to connect to DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
In Rust, press F1 and type client.connect 91.244.197.135:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://t.me/dogfightonline.
NotesAnswered from the figuresRG-S0286-11 · Sheet 11 of 12
Key
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts30,^o^z,modded
Game
gmrust
Game modeStandard survival, as Rust plays.
mp250
Max playersSlots: 250.
ts30
Group limitTeams hold no more than 30.
v2635
ProtocolYour game must match protocol 2635 to join.
cs168909
Build168909 is the game build.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeNo region code is recorded.
Wipe schedule
^w
WeeklyEvery week it wipes.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingPractise aim and PvP; loot is given to you.
^i
BattlefieldKits and high rates drive fast PvP.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
modded
ModdedPlugins or settings change the game, so it is listed under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.