StatusLive Servers online11,630 Players38,873 Populated2,981 Wiped · 3 h102 Interval5 min Date28 OCT 2026

DWG RG-S0046Server sheetchecked 6m ago

R2 - Aim training / Matchmaking / Facechecks - RU Main

Online 46.174.53.96:28015 checked 6m ago

moddedcarbon
Connect
Players now 143/ 400 36% full
7-day average212peak 509
Rank#46top 0.2%
Last wipe26d agono schedule published
Next wipe8d 11hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
020040060080008:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on R2 - Aim training / Matchmaking / Facechecks...
Fig. 2

Server performance

02040608008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12040608020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence

wipe-day peak610players, last three wipes

Coming wipes

  1. 8d 11hThu 5 Nov, 19:00 UTCFW
  2. 36d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0200400600800+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:54 UTC FW26d ago 610+83 queue – running 583

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is R2 - Aim training / Matchmaking / Facechecks - RU Main, and is it online now?

Right now, R2 - Aim training / Matchmaking / Facechecks - RU Main is recorded as online. Counted from its reported uptime, the last restart was about 2 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is R2 - Aim training / Matchmaking / Facechecks - RU Main stable in the figures recorded?

The last 48 hours give an average of 60 server fps and a floor of 60. Counted at its highest: 12,335 entities, buildings, deployables and the rest of the world included. 4,216 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for R2 - Aim training / Matchmaking / Facechecks - RU Main?

Europe is where the name of R2 - Aim training / Matchmaking / Facechecks - RU Main points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 46.174.53.96:28015.

What Rust version is recorded for R2 - Aim training / Matchmaking / Facechecks - RU Main?

On Linux, R2 - Aim training / Matchmaking / Facechecks - RU Main runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for R2 - Aim training / Matchmaking / Facechecks - RU Main?

At the last refresh, R2 - Aim training / Matchmaking / Facechecks - RU Main recorded 143 players across 400 slots. The seven-day mean is 212 players; the peak over the same period is 509. The 48-hour peak falls at 10:00 UTC, averaging 397 players.

Against other Rust servers, where is R2 - Aim training / Matchmaking / Facechecks - RU Main placed?

Over the last seven days, R2 - Aim training / Matchmaking / Facechecks - RU Main records #46 for player hours: the top 0.2% of all ranked servers.

Wipe times

What happens on R2 - Aim training / Matchmaking / Facechecks - RU Main on the day of a wipe?

The recent wipes averaged a busiest count of 610 players. With 83 more waiting in the queue, the crowd on the latest wipe peaked 0 hours after the wipe.

Which times and days are wipes plotted at on R2 - Aim training / Matchmaking / Facechecks - RU Main?

At R2 - Aim training / Matchmaking / Facechecks - RU Main the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 26 days 13 hours ago.

Settings

Which rules and settings are recorded for R2 - Aim training / Matchmaking / Facechecks - RU Main?

The name of R2 - Aim training / Matchmaking / Facechecks - RU Main records no gather rate. The group limit is 12 players. minigames & battle royale, arenas, Bedwars, parkour, battle royale, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map has R2 - Aim training / Matchmaking / Facechecks - RU Main loaded?

R2 - Aim training / Matchmaking / Facechecks - RU Main runs a procedural map of size 6,000 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: discord.gg/r2aim.

Filters

Where does R2 - Aim training / Matchmaking / Facechecks - RU Main appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry R2 - Aim training / Matchmaking / Facechecks - RU Main are: Europe servers, plotted, Modded Rust servers and Rust aim training servers, listed live. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 100; Average players: 200+ on average.

On R2 - Aim training / Matchmaking / Facechecks - RU Main, what is meant by each tag?

Tags published by R2 - Aim training / Matchmaking / Facechecks - RU Main, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp400 (Max players): 400 player slots; ts12 (Group limit): Teams hold no more than 12; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Loot comes free, for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

By whom is R2 - Aim training / Matchmaking / Facechecks - RU Main run?

The same operator most likely runs R2 - Aim training / Matchmaking / Facechecks - RU Main and 2 other servers we track, since all publish a r2rust.com hostname.

How to join

How is R2 - Aim training / Matchmaking / Facechecks - RU Main joined?

Connect with client.connect 46.174.53.96:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://r2rust.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Standard survival, as Rust plays.
mp400
Max players 400 player slots.
ts12
Group limit Teams hold no more than 12.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Loot comes free, for aim and PvP practice.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded