StatusLive Servers online11,878 Players98,796 Populated3,935 Wiped · 3 h404 Interval5 min Date29 OCT 2026

DWG RG-S6656Server sheetchecked 6m ago

R2 Test Server

Online 195.18.27.189:35007 checked 6m ago

moddedoxide
Connect
Players now 0/ 250 0% full
7-day average0peak 2
Rank#6,656top 30%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on R2 Test Server
Fig. 2

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

The first 48 hours of its last wipes

Fri 2 OctSun 13 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:05 UTC27d ago 1 – running 0
Sun 13 Sep, 13:42 UTC46d ago 1 halved by day 6 18.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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151 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
129 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
184 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
94 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average
237 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
348 / 350
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for R2 Test Server, and is it up?

R2 Test Server is up at this moment. The uptime it reports puts the last restart at about 12 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of R2 Test Server show?

235 server fps on average over the last 48 hours, and never under 213. Counted at its highest: 137,354 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,992 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is R2 Test Server hosted?

No region is published by R2 Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 195.18.27.189:35007 is its address.

On which Rust version is R2 Test Server running?

On Windows, R2 Test Server runs Rust network protocol 2635 and build 167058. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on R2 Test Server?

Current player count on R2 Test Server: 0, of 250 slots. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 03:00 UTC, at an average of 2 players.

What rank has been recorded for R2 Test Server?

Over the last seven days, R2 Test Server records #6,656 for player hours: the top 30% of all ranked servers.

Schedules

What is recorded on R2 Test Server on wipe day?

The recent wipes averaged a busiest count of 1 players. At 12 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 6 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on R2 Test Server?

R2 Test Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 27 days 9 hours ago.

Map and rules

Which settings does R2 Test Server run, and what rules?

The name of R2 Test Server records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has R2 Test Server loaded?

R2 Test Server runs a procedural map of size 4,750 with seed 1234, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Tags

Where does R2 Test Server appear among the Rust Graphs lists and filters?

On Rust Graphs, R2 Test Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On R2 Test Server, what is meant by each tag?

Tags published by R2 Test Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp250 (Max players): 250 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

By whom is R2 Test Server run?

The same operator most likely runs R2 Test Server and 2 other servers we track, since all publish a r2rust.com hostname.

Joining the server

How is R2 Test Server joined?

Enter client.connect 195.18.27.189:35007 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp250
Max players 250 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded