StatusLive Servers online11,665 Players53,198 Populated3,312 Wiped · 3 h84 Interval5 min Date28 OCT 2026

DWG RG-S0455Server sheetchecked 10m ago

R2 - Aim training / Matchmaking / Facechecks - EU Main

Online 85.209.231.118:28015 checked 10m ago

moddedcarbon
Connect
Players now 26/ 400 6% full
7-day average35peak 155
Rank#455top 2%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
05010015020010:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on R2 - Aim training / Matchmaking / Facechecks...
Fig. 2

Server performance

02040608010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is R2 - Aim training / Matchmaking / Facechecks - EU Main, and is it online now?

At this moment R2 - Aim training / Matchmaking / Facechecks - EU Main is online. Counted from its reported uptime, the last restart was about 5 hours ago. For the last 7 full days the record is 165 of 168 hours up, 98% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of R2 - Aim training / Matchmaking / Facechecks - EU Main show?

The last 48 hours give an average of 60 server fps and a floor of 60. Counted at its highest: 4,118 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,685 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for R2 - Aim training / Matchmaking / Facechecks - EU Main?

Europe is where the name of R2 - Aim training / Matchmaking / Facechecks - EU Main points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 85.209.231.118:28015.

What Rust version is recorded for R2 - Aim training / Matchmaking / Facechecks - EU Main?

Rust network protocol 2635 and build 168909 on Linux: that is what R2 - Aim training / Matchmaking / Facechecks - EU Main runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for R2 - Aim training / Matchmaking / Facechecks - EU Main?

26 of 400 slots on R2 - Aim training / Matchmaking / Facechecks - EU Main are taken at the latest refresh. Averaged across seven days, the player count is 35, with a peak of 155. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 82 players.

Against other Rust servers, where is R2 - Aim training / Matchmaking / Facechecks - EU Main placed?

Within the top 2% of all ranked servers: R2 - Aim training / Matchmaking / Facechecks - EU Main at #455 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on R2 - Aim training / Matchmaking / Facechecks - EU Main?

R2 - Aim training / Matchmaking / Facechecks - EU Main's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 26 days 15 hours ago.

Settings

Which rules and settings are recorded for R2 - Aim training / Matchmaking / Facechecks - EU Main?

The name of R2 - Aim training / Matchmaking / Facechecks - EU Main records no gather rate. The group limit is 12 players. minigames & battle royale, arenas, Bedwars, parkour, battle royale, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for R2 - Aim training / Matchmaking / Facechecks - EU Main?

R2 - Aim training / Matchmaking / Facechecks - EU Main runs a procedural map of size 6,000 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: discord.gg/r2aim.

Lists and filters

Where does R2 - Aim training / Matchmaking / Facechecks - EU Main appear among the Rust Graphs lists and filters?

On Rust Graphs, R2 - Aim training / Matchmaking / Facechecks - EU Main is placed in these lists: Europe servers, plotted, Modded Rust servers and Rust aim training servers, listed live. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 25+ on average.

Which meaning is attached to each tag on R2 - Aim training / Matchmaking / Facechecks - EU Main?

The game's server browser reads these tags from R2 - Aim training / Matchmaking / Facechecks - EU Main: gmrust (Game mode): Standard survival, as Rust plays; mp400 (Max players): The slot count is 400; ts12 (Group limit): Team size is capped at 12; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^e (Minigames): Other minigames include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; loot is given to you; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs R2 - Aim training / Matchmaking / Facechecks - EU Main?

The same operator most likely runs R2 - Aim training / Matchmaking / Facechecks - EU Main and 2 other servers we track, since all publish a r2rust.com hostname.

Joining the server

By what method do you join R2 - Aim training / Matchmaking / Facechecks - EU Main?

Enter client.connect 85.209.231.118:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://r2rust.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Standard survival, as Rust plays.
mp400
Max players The slot count is 400.
ts12
Group limit Team size is capped at 12.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Gameplay

^e
Minigames Other minigames include arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP; loot is given to you.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded