StatusLive Servers online11,874 Players88,657 Populated4,001 Wiped · 3 h162 Interval5 min Date27 OCT 2026

DWG RG-S15388Server sheetchecked 13m ago

RandomRaids local test

Online 91.244.71.128:28115 checked 13m ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,388top 70%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123418:0023:0004:0008:0013:0018:00

Hourly average and peak, UTC.

Fig. 1Players on RandomRaids local test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is RandomRaids local test, and is it online now?

At this moment RandomRaids local test is online. 6 of 120 hours up over the last 5 full days, which is 5% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.

What location is recorded for RandomRaids local test?

A region is not published by RandomRaids local test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 91.244.71.128:28115.

What Rust version is recorded for RandomRaids local test?

On Windows, RandomRaids local test runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for RandomRaids local test?

0 of 2 slots on RandomRaids local test are taken at the latest refresh. The seven-day mean on this server is 0 players.

Against other Rust servers, where is RandomRaids local test placed?

Over the last seven days, RandomRaids local test records #15,388 for player hours: the top 70% of all ranked servers.

Wipe times

What wipe schedule has been recorded for RandomRaids local test?

The record of RandomRaids local test's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 9 days 12 hours ago.

Settings

Which settings does RandomRaids local test run, and what rules?

No gather rate is stated in the name of RandomRaids local test. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is RandomRaids local test played?

A procedural map, generated by the game, is what RandomRaids local test runs.

Lists and filters

Where does RandomRaids local test appear among the Rust Graphs lists and filters?

On Rust Graphs, RandomRaids local test is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on RandomRaids local test?

gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags RandomRaids local test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is RandomRaids local test joined?

Enter client.connect 91.244.71.128:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players 2 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded