DWG RG-S15244Server sheetchecked 14d ago
CSL Deadmans ATLAT-675 LiveTest
Offline 91.245.44.75:28430 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 19:27 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is CSL Deadmans ATLAT-675 LiveTest, and is it online now?
The current state of CSL Deadmans ATLAT-675 LiveTest is offline, with the last sighting 14 days 13 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 12 October 2026 is when Rust Graphs first saw it.
In which location is CSL Deadmans ATLAT-675 LiveTest hosted?
A region is not published by CSL Deadmans ATLAT-675 LiveTest. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 91.245.44.75:28430 is its address.
What Rust version is recorded for CSL Deadmans ATLAT-675 LiveTest?
The platform is Windows and the version is Rust network protocol 2634 and build 166494 on CSL Deadmans ATLAT-675 LiveTest. To join, your game must be on the same protocol; Steam handles the update.
Population
What does the population history show for CSL Deadmans ATLAT-675 LiveTest?
The latest refresh records CSL Deadmans ATLAT-675 LiveTest as offline, last seen 14 days 13 hours ago.
Against other Rust servers, where is CSL Deadmans ATLAT-675 LiveTest placed?
Over the last seven days, CSL Deadmans ATLAT-675 LiveTest records #15,244 for player hours: the top 71% of all ranked servers.
Wipe times
What happens on CSL Deadmans ATLAT-675 LiveTest on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on CSL Deadmans ATLAT-675 LiveTest?
CSL Deadmans ATLAT-675 LiveTest's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 15 days 17 hours ago.
Map and rules
Which rules and settings are recorded for CSL Deadmans ATLAT-675 LiveTest?
The name of CSL Deadmans ATLAT-675 LiveTest records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is off: that is Valve's anti-cheat.
Tags
On Rust Graphs, which lists and filters contain CSL Deadmans ATLAT-675 LiveTest?
The Rust Graphs lists that carry CSL Deadmans ATLAT-675 LiveTest are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on CSL Deadmans ATLAT-675 LiveTest?
The game's server browser reads these tags from CSL Deadmans ATLAT-675 LiveTest: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join CSL Deadmans ATLAT-675 LiveTest?
Connect with client.connect 91.245.44.75:28430: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.