StatusLive Servers online11,736 Players71,890 Populated3,632 Wiped · 3 h134 Interval5 min Date28 OCT 2026

DWG RG-S15244Server sheetchecked 14d ago

CSL Deadmans ATLAT-675 LiveTest

Offline 91.245.44.75:28430 checked 14d ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,244top 71%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on CSL Deadmans ATLAT-675 LiveTest
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 19:27 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is CSL Deadmans ATLAT-675 LiveTest, and is it online now?

The current state of CSL Deadmans ATLAT-675 LiveTest is offline, with the last sighting 14 days 13 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 12 October 2026 is when Rust Graphs first saw it.

In which location is CSL Deadmans ATLAT-675 LiveTest hosted?

A region is not published by CSL Deadmans ATLAT-675 LiveTest. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 91.245.44.75:28430 is its address.

What Rust version is recorded for CSL Deadmans ATLAT-675 LiveTest?

The platform is Windows and the version is Rust network protocol 2634 and build 166494 on CSL Deadmans ATLAT-675 LiveTest. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for CSL Deadmans ATLAT-675 LiveTest?

The latest refresh records CSL Deadmans ATLAT-675 LiveTest as offline, last seen 14 days 13 hours ago.

Against other Rust servers, where is CSL Deadmans ATLAT-675 LiveTest placed?

Over the last seven days, CSL Deadmans ATLAT-675 LiveTest records #15,244 for player hours: the top 71% of all ranked servers.

Wipe times

What happens on CSL Deadmans ATLAT-675 LiveTest on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on CSL Deadmans ATLAT-675 LiveTest?

CSL Deadmans ATLAT-675 LiveTest's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 15 days 17 hours ago.

Map and rules

Which rules and settings are recorded for CSL Deadmans ATLAT-675 LiveTest?

The name of CSL Deadmans ATLAT-675 LiveTest records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is off: that is Valve's anti-cheat.

Tags

On Rust Graphs, which lists and filters contain CSL Deadmans ATLAT-675 LiveTest?

The Rust Graphs lists that carry CSL Deadmans ATLAT-675 LiveTest are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on CSL Deadmans ATLAT-675 LiveTest?

The game's server browser reads these tags from CSL Deadmans ATLAT-675 LiveTest: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join CSL Deadmans ATLAT-675 LiveTest?

Connect with client.connect 91.245.44.75:28430: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players The slot count is 2.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded