DWG RG-S7182Server sheetchecked 1d ago
ServerDevServer
Offline 91.245.44.75:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:38 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 14:55 UTC13d ago | 0 | – | 7 days | 1 |
| Mon 12 Oct, 14:03 UTC16d ago | 1 | – | 3 days | 1 |
| Fri 2 Oct, 17:51 UTC26d ago | 1 | – | 9.8 days | 1 |
| Thu 1 Oct, 23:36 UTC FW27d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 08:11 UTC33d ago | 0 | – | 6.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is ServerDevServer, and is it online now?
Last seen 28 hours ago; right now ServerDevServer is offline. For the last 7 full days the record is 127 of 168 hours up, 76% of the time. On 17 September 2026 is when Rust Graphs first saw it.
What location is recorded for ServerDevServer?
A region is not published by ServerDevServer. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 91.245.44.75:28015.
On which Rust version is ServerDevServer running?
Rust network protocol 2635 and build 168909 on Windows: that is what ServerDevServer runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on ServerDevServer?
The latest refresh records ServerDevServer as offline, last seen 28 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.
In the rankings, which position does ServerDevServer hold?
Player hours over seven days place ServerDevServer at #7,182, within the top 32% of ranked servers.
Wipe data
On ServerDevServer, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on ServerDevServer?
ServerDevServer wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 6 days 6 hours ago.
Rules and settings
Which settings does ServerDevServer run, and what rules?
The name of ServerDevServer records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is off.
Which map has ServerDevServer loaded?
A procedural map, generated by the game, is what ServerDevServer runs.
Lists and filters
On Rust Graphs, which lists and filters contain ServerDevServer?
The Rust Graphs lists that carry ServerDevServer are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on ServerDevServer?
The game's server browser reads these tags from ServerDevServer: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
How is ServerDevServer joined?
Enter client.connect 91.245.44.75:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.