StatusLive Servers online11,711 Players51,860 Populated3,326 Wiped · 3 h138 Interval5 min Date28 OCT 2026

DWG RG-S13540Server sheetchecked 6d ago

ServerDevServer

Offline 91.245.44.75:28017 checked 6d ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#13,540top 61%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on ServerDevServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:09 UTC6d ago 1 – running 1
Mon 19 Oct, 14:41 UTC8d ago 1 – 2.3 days 1
Fri 16 Oct, 18:50 UTC11d ago 1 – 2.8 days 1
Thu 15 Oct, 15:23 UTC12d ago 1 – 1.1 days 1
Sun 11 Oct, 05:19 UTC16d ago 1 – 4.4 days 1
Sat 10 Oct, 09:28 UTC17d ago 1 – 0.8 days 1
Fri 9 Oct, 21:27 UTC18d ago 1 – 0.5 days 2
Thu 8 Oct, 00:11 UTC20d ago 2 – 1.9 days 0
Wed 7 Oct, 00:14 UTC21d ago 3 – 1 days 1
Mon 5 Oct, 23:13 UTC22d ago 3 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for ServerDevServer, and is it up?

ServerDevServer is offline at this moment; 6 days ago is when it was last seen. For the last 7 full days the record is 3 of 168 hours up, 2% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What location is recorded for ServerDevServer?

A region is not published by ServerDevServer. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 91.245.44.75:28017.

What Rust version is recorded for ServerDevServer?

The platform is Windows and the version is Rust network protocol 2634 and build 167781 on ServerDevServer. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on ServerDevServer?

ServerDevServer is not responding at the latest refresh; the last record of it online is 6 days ago. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for ServerDevServer?

Player hours over seven days place ServerDevServer at #13,540, within the top 61% of ranked servers.

Wipe times

On ServerDevServer, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on ServerDevServer?

No next wipe can be predicted for ServerDevServer: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 6 days 2 hours ago.

Map and rules

What settings and rules apply on ServerDevServer?

No gather rate is stated in the name of ServerDevServer. 30 players per group at most. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is off.

What is the map for ServerDevServer?

Size 5,000 with seed 543625: that is the procedural map ServerDevServer runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: discord.gg/atlasrust.

Lists and filters

On Rust Graphs, which lists and filters contain ServerDevServer?

On Rust Graphs, ServerDevServer is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On ServerDevServer, what is meant by each tag?

Tags published by ServerDevServer, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts30 (Group limit): The team limit is 30; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to ServerDevServer?

Connect with client.connect 91.245.44.75:28017: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts30,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts30
Group limit The team limit is 30.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded