Fig. 1Players on ServerDevServerRG-S13540-01 · Sheet 1 of 10
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S13540-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S13540-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Wed 21 OctMon 19 OctFri 16 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
ScheduleExpected wipesRG-S13540-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 21:09 UTC6d ago
1
–
running
1
Mon 19 Oct, 14:41 UTC8d ago
1
–
2.3 days
1
Fri 16 Oct, 18:50 UTC11d ago
1
–
2.8 days
1
Thu 15 Oct, 15:23 UTC12d ago
1
–
1.1 days
1
Sun 11 Oct, 05:19 UTC16d ago
1
–
4.4 days
1
Sat 10 Oct, 09:28 UTC17d ago
1
–
0.8 days
1
Fri 9 Oct, 21:27 UTC18d ago
1
–
0.5 days
2
Thu 8 Oct, 00:11 UTC20d ago
2
–
1.9 days
0
Wed 7 Oct, 00:14 UTC21d ago
3
–
1 days
1
Mon 5 Oct, 23:13 UTC22d ago
3
–
1 days
1
Sun 4 Oct, 05:05 UTC23d ago
2
–
1.8 days
0
Wed 30 Sep, 14:59 UTC27d ago
1
held half
3.6 days
0
Tue 29 Sep, 13:49 UTC28d ago
1
–
1 days
0
Mon 28 Sep, 08:55 UTC29d ago
2
–
1.2 days
0
Sun 27 Sep, 09:50 UTC30d ago
2
–
1 days
0
Sat 26 Sep, 07:17 UTC31d ago
1
–
1.1 days
1
Fri 25 Sep, 09:47 UTC32d ago
1
–
0.9 days
0
Wed 23 Sep, 07:09 UTC34d ago
1
–
2.1 days
0
Tue 22 Sep, 06:23 UTC35d ago
1
–
1 days
1
Sun 20 Sep, 14:37 UTC37d ago
1
–
1.7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S13540-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for ServerDevServer, and is it up?
ServerDevServer is offline at this moment; 6 days ago is when it was last seen. For the last 7 full days the record is 3 of 168 hours up, 2% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
What location is recorded for ServerDevServer?
A region is not published by ServerDevServer. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 91.245.44.75:28017.
3.
What Rust version is recorded for ServerDevServer?
The platform is Windows and the version is Rust network protocol 2634 and build 167781 on ServerDevServer. To join, your game must be on the same protocol; Steam handles the update.
Counts
4.
How many players are plotted on ServerDevServer?
ServerDevServer is not responding at the latest refresh; the last record of it online is 6 days ago. Averaged across seven days, the player count is 0, with a peak of 1.
5.
What rank has been recorded for ServerDevServer?
Player hours over seven days place ServerDevServer at #13,540, within the top 61% of ranked servers.
Wipe times
6.
On ServerDevServer, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.
7.
Which times and days are wipes plotted at on ServerDevServer?
No next wipe can be predicted for ServerDevServer: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 6 days 2 hours ago.
Map and rules
8.
What settings and rules apply on ServerDevServer?
No gather rate is stated in the name of ServerDevServer. 30 players per group at most. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is off.
9.
What is the map for ServerDevServer?
Size 5,000 with seed 543625: that is the procedural map ServerDevServer runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: discord.gg/atlasrust.
Lists and filters
10.
On Rust Graphs, which lists and filters contain ServerDevServer?
On Rust Graphs, ServerDevServer is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
11.
On ServerDevServer, what is meant by each tag?
Tags published by ServerDevServer, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts30 (Group limit): The team limit is 30; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
12.
What is the way to connect to ServerDevServer?
Connect with client.connect 91.245.44.75:28017: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
NotesAnswered from the figuresRG-S13540-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs167781,ts30,^o^z
Game
gmrust
Game modeSurvival in standard Rust style.
mp100
Max players100 player slots.
ts30
Group limitThe team limit is 30.
v2634
ProtocolJoin only if your game is on protocol 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeNo region code is recorded.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S13540-10 · Sheet 10 of 10