StatusLive Servers online11,646 Players40,469 Populated2,963 Wiped · 3 h85 Interval5 min Date28 OCT 2026

DWG RG-S10133Server sheetchecked 5h ago

Vitality Local LiveTest

Offline 91.245.44.75:28018 checked 5h ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#10,133top 46%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123403:0011:0020:0004:0013:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Vitality Local LiveTest
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct13 Oct21 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctThu 15 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 12:41 UTC6d ago 1 – running 0
Thu 15 Oct, 12:50 UTC12d ago 1 – 6 days 0
Wed 14 Oct, 18:26 UTC13d ago 1 – 0.8 days 0
Sun 11 Oct, 03:29 UTC16d ago 1 held half 3.6 days 1
Sat 10 Oct, 08:08 UTC17d ago 1 – 0.8 days 0
Fri 9 Oct, 22:26 UTC18d ago 1 – 0.4 days 1
Wed 30 Sep, 11:49 UTC27d ago 2 – 9.4 days 1
Tue 29 Sep, 09:38 UTC28d ago 2 – 1.1 days 0
Mon 28 Sep, 14:40 UTC29d ago 2 – 0.8 days 0
Sun 27 Sep, 10:26 UTC30d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is Vitality Local LiveTest, and is it online now?

The current state of Vitality Local LiveTest is offline, with the last sighting 5 hours ago. For the last 7 full days the record is 88 of 168 hours up, 52% of the time. On 16 September 2026 is when Rust Graphs first saw it.

What location is recorded for Vitality Local LiveTest?

No region is published by Vitality Local LiveTest. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 91.245.44.75:28018.

On which Rust version is Vitality Local LiveTest running?

Rust network protocol 2635 and build 168909 on Windows: that is what Vitality Local LiveTest runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Vitality Local LiveTest?

No response from Vitality Local LiveTest; the server was last seen 5 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is Vitality Local LiveTest placed?

Player hours over seven days place Vitality Local LiveTest at #10,133, within the top 46% of ranked servers.

Wipe data

What happens on Vitality Local LiveTest on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

On Vitality Local LiveTest, when do wipes occur?

Vitality Local LiveTest wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 12 days 13 hours ago.

Map and rules

Which rules and settings are recorded for Vitality Local LiveTest?

No gather rate is stated in the name of Vitality Local LiveTest. The group limit is 32 players. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is off.

Which map has Vitality Local LiveTest loaded?

A procedural map, generated by the game, is what Vitality Local LiveTest runs.

Tags

Where does Vitality Local LiveTest appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Vitality Local LiveTest: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Vitality Local LiveTest?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts32 (Group limit): The team limit is 32; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Vitality Local LiveTest publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Vitality Local LiveTest joined?

Connect with client.connect 91.245.44.75:28018: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts32
Group limit The team limit is 32.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded