DWG RG-S10133Server sheetchecked 5h ago
Vitality Local LiveTest
Offline 91.245.44.75:28018 checked 5h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 12:41 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 12:50 UTC12d ago | 1 | – | 6 days | 0 |
| Wed 14 Oct, 18:26 UTC13d ago | 1 | – | 0.8 days | 0 |
| Sun 11 Oct, 03:29 UTC16d ago | 1 | held half | 3.6 days | 1 |
| Sat 10 Oct, 08:08 UTC17d ago | 1 | – | 0.8 days | 0 |
| Fri 9 Oct, 22:26 UTC18d ago | 1 | – | 0.4 days | 1 |
| Wed 30 Sep, 11:49 UTC27d ago | 2 | – | 9.4 days | 1 |
| Tue 29 Sep, 09:38 UTC28d ago | 2 | – | 1.1 days | 0 |
| Mon 28 Sep, 14:40 UTC29d ago | 2 | – | 0.8 days | 0 |
| Sun 27 Sep, 10:26 UTC30d ago | 1 | – | 1.2 days | 1 |
| Fri 25 Sep, 10:52 UTC32d ago | 1 | – | 2 days | 2 |
| Thu 24 Sep, 12:03 UTC33d ago | 2 | – | 1 days | 0 |
| Wed 23 Sep, 09:14 UTC34d ago | 2 | – | 1.1 days | 0 |
| Tue 22 Sep, 06:49 UTC35d ago | 1 | – | 1.1 days | 1 |
| Sun 20 Sep, 06:59 UTC37d ago | 1 | – | 2 days | 0 |
| Thu 17 Sep, 00:41 UTC41d ago | 0 | – | 3.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Vitality Local LiveTest, and is it online now?
The current state of Vitality Local LiveTest is offline, with the last sighting 5 hours ago. For the last 7 full days the record is 88 of 168 hours up, 52% of the time. On 16 September 2026 is when Rust Graphs first saw it.
What location is recorded for Vitality Local LiveTest?
No region is published by Vitality Local LiveTest. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 91.245.44.75:28018.
On which Rust version is Vitality Local LiveTest running?
Rust network protocol 2635 and build 168909 on Windows: that is what Vitality Local LiveTest runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for Vitality Local LiveTest?
No response from Vitality Local LiveTest; the server was last seen 5 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.
Against other Rust servers, where is Vitality Local LiveTest placed?
Player hours over seven days place Vitality Local LiveTest at #10,133, within the top 46% of ranked servers.
Wipe data
What happens on Vitality Local LiveTest on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
On Vitality Local LiveTest, when do wipes occur?
Vitality Local LiveTest wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 12 days 13 hours ago.
Map and rules
Which rules and settings are recorded for Vitality Local LiveTest?
No gather rate is stated in the name of Vitality Local LiveTest. The group limit is 32 players. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is off.
Which map has Vitality Local LiveTest loaded?
A procedural map, generated by the game, is what Vitality Local LiveTest runs.
Tags
Where does Vitality Local LiveTest appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Vitality Local LiveTest: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Vitality Local LiveTest?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts32 (Group limit): The team limit is 32; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Vitality Local LiveTest publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is Vitality Local LiveTest joined?
Connect with client.connect 91.245.44.75:28018: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z
Game
gmrust
mp10
ts32
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.