StatusLive Servers online11,800 Players73,970 Populated3,706 Wiped · 3 h107 Interval5 min Date28 OCT 2026

DWG RG-S8270Server sheetchecked 7m ago

Dantor PVE Server

Online 91.47.117.61:28015 checked 7m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 2
Rank#8,270top 37%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75122:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Dantor PVE Server
Fig. 2

Server performance

05010015020022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is Dantor PVE Server, and is it online now?

At this moment Dantor PVE Server is online. The uptime it reports puts the last restart at about 41 hours ago. 96 of 96 hours up over the last 4 full days, which is 100% of the time. On 23 October 2026 is when Rust Graphs first saw it.

Is Dantor PVE Server stable in the figures recorded?

63 server fps on average over the last 48 hours, and never under 39. Counted at its highest: 67,874 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,859 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Dantor PVE Server?

A region is not published by Dantor PVE Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 91.47.117.61:28015.

On which Rust version is Dantor PVE Server running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Dantor PVE Server. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Dantor PVE Server?

Current player count on Dantor PVE Server: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 2. The 48-hour peak falls at 22:00 UTC, averaging 0 players.

In the rankings, which position does Dantor PVE Server hold?

Within the top 37% of all ranked servers: Dantor PVE Server at #8,270 for player hours, seven days recorded.

Schedules

Which times and days are wipes plotted at on Dantor PVE Server?

The record of Dantor PVE Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 7 days ago.

Map and rules

Which settings does Dantor PVE Server run, and what rules?

The name of Dantor PVE Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Dantor PVE Server?

Seed 52354368 and size 3,500 define the procedural map Dantor PVE Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does Dantor PVE Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Dantor PVE Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Dantor PVE Server, what is meant by each tag?

Tags published by Dantor PVE Server, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Dantor PVE Server?

Connect with client.connect 91.47.117.61:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded