StatusLive Servers online11,800 Players73,970 Populated3,706 Wiped · 3 h107 Interval5 min Date28 OCT 2026

DWG RG-S11801Server sheetchecked 9m ago

RustMinds Dev

Online 91.62.141.141:28015 checked 9m ago

moddedoxide
Connect
Players now 0/ 20 0% full
7-day average0peak 1
Rank#11,801top 53%
Last wipe6h agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0000:0009:0019:00Wiped Wed 28 Oct, 14:23 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on RustMinds Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:23 UTC6h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
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04
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for RustMinds Dev, and is it up?

RustMinds Dev is up at this moment. For the last 4 full days the record is 78 of 96 hours up, 81% of the time. First seen by Rust Graphs on 23 October 2026.

In which location is RustMinds Dev hosted?

No region is published by RustMinds Dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 91.62.141.141:28015.

On which Rust version is RustMinds Dev running?

On Windows, RustMinds Dev runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on RustMinds Dev?

At the last refresh, RustMinds Dev recorded 0 players across 20 slots. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 15:00 UTC, at an average of 1 players.

Against other Rust servers, where is RustMinds Dev placed?

Over the last seven days, RustMinds Dev records #11,801 for player hours: the top 53% of all ranked servers.

Wipe times

What wipe schedule has been recorded for RustMinds Dev?

The record of RustMinds Dev's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 6 hours ago.

Settings

Which settings does RustMinds Dev run, and what rules?

Gather rate for RustMinds Dev: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is RustMinds Dev played?

RustMinds Dev runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain RustMinds Dev?

On Rust Graphs, RustMinds Dev is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on RustMinds Dev?

The game's server browser reads these tags from RustMinds Dev: gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join RustMinds Dev?

Enter client.connect 91.62.141.141:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp20
Max players Slots: 20.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded