StatusLive Servers online11,675 Players48,284 Populated3,207 Wiped · 3 h120 Interval5 min Date28 OCT 2026

DWG RG-S14156Server sheetchecked 15d ago

Hostile Sector Solo PVE

Offline 91.98.178.181:28080 checked 15d ago

moddedcarbon
Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#14,156top 65%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Hostile Sector Solo PVE
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct14 Oct15 Oct17 Oct19 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 12 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:48 UTC15d ago 1 – running 1
Sat 10 Oct, 22:33 UTC17d ago 1 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Hostile Sector Solo PVE online, and what uptime has been recorded?

The current state of Hostile Sector Solo PVE is offline, with the last sighting 15 days 2 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 10 October 2026 is when Rust Graphs first saw it.

In which location is Hostile Sector Solo PVE hosted?

No region is published by Hostile Sector Solo PVE. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 91.98.178.181:28080 is its address.

On which Rust version is Hostile Sector Solo PVE running?

The platform is Windows and the version is Rust network protocol 2634 and build 167398 on Hostile Sector Solo PVE. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Hostile Sector Solo PVE?

Hostile Sector Solo PVE is not responding at the latest refresh; the last record of it online is 15 days 2 hours ago.

Against other Rust servers, where is Hostile Sector Solo PVE placed?

Within the top 65% of all ranked servers: Hostile Sector Solo PVE at #14,156 for player hours, seven days recorded.

Wipe data

What is recorded on Hostile Sector Solo PVE on wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on Hostile Sector Solo PVE?

Too few wipes are on record for Hostile Sector Solo PVE to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 15 days 2 hours ago.

Rules and settings

Which settings does Hostile Sector Solo PVE run, and what rules?

Gather rate for Hostile Sector Solo PVE: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Which map has Hostile Sector Solo PVE loaded?

Hostile Sector Solo PVE runs a procedural map of size 4,500 with seed 1870104028, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Hostile Sector Solo PVE?

These Rust Graphs lists include Hostile Sector Solo PVE: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Hostile Sector Solo PVE, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): 167398 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags Hostile Sector Solo PVE publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join Hostile Sector Solo PVE?

Enter client.connect 91.98.178.181:28080 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players Slots: 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build 167398 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded