DWG RG-S3513Server sheetchecked 11m ago
24HG | Rust | Main #1
Online 91.99.37.118:28103 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:14 UTC3d ago | 3 | – | running | 0 |
| Thu 15 Oct, 19:14 UTC13d ago | 4 | held half | 9.8 days | 0 |
| Wed 14 Oct, 19:01 UTC14d ago | 4 | – | 1 days | 0 |
| Sun 4 Oct, 07:36 UTC24d ago | 3 | halved by day 2 | 10.5 days | 0 |
| Fri 25 Sep, 18:20 UTC33d ago | 2 | halved by day 6 | 8.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is 24HG | Rust | Main #1, and is it online now?
At this moment 24HG | Rust | Main #1 is online. The uptime it reports puts the last restart at about 3 days 5 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of 24HG | Rust | Main #1 show?
The last 48 hours give an average of 60 server fps and a floor of 60. Counted at its highest: 18,990 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,991 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for 24HG | Rust | Main #1?
A region is not published by 24HG | Rust | Main #1. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 91.99.37.118:28103 is its address.
On which Rust version is 24HG | Rust | Main #1 running?
On Linux, 24HG | Rust | Main #1 runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for 24HG | Rust | Main #1?
At the last refresh, 24HG | Rust | Main #1 recorded 1 players across 200 slots. Averaged across seven days, the player count is 1, with a peak of 5. Over the last 48 hours the busiest hour was 21:00 UTC, at an average of 5 players.
What rank has been recorded for 24HG | Rust | Main #1?
Over the last seven days, 24HG | Rust | Main #1 records #3,513 for player hours: the top 16% of all ranked servers.
Schedules
What happens on 24HG | Rust | Main #1 on the day of a wipe?
The recent wipes averaged a busiest count of 4 players. At 4 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 33% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 4.
Which times and days are wipes plotted at on 24HG | Rust | Main #1?
There is no next wipe to predict at 24HG | Rust | Main #1, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 3 days 6 hours ago.
Settings
Which rules and settings are recorded for 24HG | Rust | Main #1?
The name of 24HG | Rust | Main #1 records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
On which map is 24HG | Rust | Main #1 played?
Seed 1337 and size 4,000 define the procedural map 24HG | Rust | Main #1 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.
Tags
Where does 24HG | Rust | Main #1 appear among the Rust Graphs lists and filters?
These Rust Graphs lists include 24HG | Rust | Main #1: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On 24HG | Rust | Main #1, what is meant by each tag?
Tags published by 24HG | Rust | Main #1, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The slot count is 200; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
What is the way to connect to 24HG | Rust | Main #1?
Enter client.connect 91.99.37.118:28103 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://alpha.24hgaming.com/.
Server tags
Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp200
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.