DWG RG-S15358Server sheetchecked 7m ago
24HG | Rust | Main #2
Online 91.99.37.118:28107 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 01:00 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is 24HG | Rust | Main #2 online, and what uptime has been recorded?
At this moment 24HG | Rust | Main #2 is online. The uptime it reports puts the last restart at about 13 days 1 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.
How does 24HG | Rust | Main #2 perform, as measured?
126 server fps on average over the last 48 hours, and never under 80. Counted at its highest: 114,045 entities, buildings, deployables and the rest of the world included. 6,333 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for 24HG | Rust | Main #2?
A region is not published by 24HG | Rust | Main #2. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 91.99.37.118:28107.
On which Rust version is 24HG | Rust | Main #2 running?
Rust network protocol 2634 and build 167781 on Linux: that is what 24HG | Rust | Main #2 runs. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on 24HG | Rust | Main #2?
At the last refresh, 24HG | Rust | Main #2 recorded 0 players across 200 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is 24HG | Rust | Main #2 placed?
Over the last seven days, 24HG | Rust | Main #2 records #15,358 for player hours: the top 69% of all ranked servers.
Wipe data
What is recorded on 24HG | Rust | Main #2 on wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
On 24HG | Rust | Main #2, when do wipes occur?
Too few wipes are on record for 24HG | Rust | Main #2 to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 13 days 2 hours ago.
Map and rules
Which rules and settings are recorded for 24HG | Rust | Main #2?
The name of 24HG | Rust | Main #2 records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is 24HG | Rust | Main #2 played?
24HG | Rust | Main #2 runs a procedural map of size 4,500 with seed 2037386420, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain 24HG | Rust | Main #2?
On Rust Graphs, 24HG | Rust | Main #2 is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on 24HG | Rust | Main #2?
The game's server browser reads these tags from 24HG | Rust | Main #2: gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): 200 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join 24HG | Rust | Main #2?
Enter client.connect 91.99.37.118:28107 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://alpha.24hgaming.com/.
Server tags
Published as mp200,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y
Game
gmvanilla
mp200
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.