DWG RG-S15959Server sheetchecked 25d ago
Staging Dev Server
Offline 91.99.61.165:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:34 UTC25d ago | 0 | – | running | 0 |
| Fri 2 Oct, 08:23 UTC26d ago | 0 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Staging Dev Server, and is it up?
Staging Dev Server is offline at this moment; 25 days 10 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 1 October 2026.
What location is recorded for Staging Dev Server?
No region is published by Staging Dev Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 91.99.61.165:28015.
What Rust version is recorded for Staging Dev Server?
The platform is Linux and the version is Rust network protocol 2634 and build 166652 on Staging Dev Server. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on Staging Dev Server?
No response from Staging Dev Server; the server was last seen 25 days 10 hours ago.
In the rankings, which position does Staging Dev Server hold?
Player hours over seven days place Staging Dev Server at #15,959, within the top 70% of ranked servers.
Schedules
On Staging Dev Server, what does the data show for wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
On Staging Dev Server, when do wipes occur?
Staging Dev Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 25 days 10 hours ago.
Map and rules
Which settings does Staging Dev Server run, and what rules?
The name of Staging Dev Server records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
What is the map for Staging Dev Server?
Size 3,000 with seed 12345: that is the procedural map Staging Dev Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain Staging Dev Server?
On Rust Graphs, Staging Dev Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Staging Dev Server?
The game's server browser reads these tags from Staging Dev Server: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): 166652 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Staging Dev Server?
Connect with client.connect 91.99.61.165:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.