StatusLive Servers online11,694 Players65,057 Populated3,474 Wiped · 3 h113 Interval5 min Date28 OCT 2026

DWG RG-S12250Server sheetchecked 2d ago

TroubleChute

Offline 92.183.2.255:28015 checked 2d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#12,250top 55%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TroubleChute
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct19 Oct26 Oct28 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for TroubleChute, and is it up?

The current state of TroubleChute is offline, with the last sighting 2 days 1 hours ago. 2 of 168 hours up over the last 7 full days, which is 1% of the time. The first sighting of it by Rust Graphs was on 12 October 2026.

In which location is TroubleChute hosted?

No region is published by TroubleChute. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 92.183.2.255:28015 is its address.

On which Rust version is TroubleChute running?

Rust network protocol 2635 and build 168909 on Windows: that is what TroubleChute runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on TroubleChute?

TroubleChute is not responding at the latest refresh; the last record of it online is 2 days 1 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.

In the rankings, which position does TroubleChute hold?

Over the last seven days, TroubleChute records #12,250 for player hours: the top 55% of all ranked servers.

Schedules

What wipe schedule has been recorded for TroubleChute?

The record of TroubleChute's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 22 days 23 hours ago the current world was made.

Settings

What settings and rules apply on TroubleChute?

The name of TroubleChute records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has TroubleChute loaded?

A procedural map, generated by the game, is what TroubleChute runs.

Lists and filters

On Rust Graphs, which lists and filters contain TroubleChute?

On Rust Graphs, TroubleChute is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On TroubleChute, what is meant by each tag?

The game's server browser reads these tags from TroubleChute: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is TroubleChute joined?

Enter client.connect 92.183.2.255:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded