StatusLive Servers online11,744 Players55,501 Populated3,172 Wiped · 3 h123 Interval5 min Date30 OCT 2026

DWG RG-S13792Server sheetchecked 23d ago

LOCAL - Staging Livestock Test

Offline 92.209.144.131:28015 checked 23d ago

Connect
Players now 1/ 5 20% full
7-day average0peak –
Rank#13,792top 62%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on LOCAL - Staging Livestock Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 11:06 UTC28d ago 1 – running 1
Wed 30 Sep, 18:26 UTC29d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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5 / 101
02
Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average
4 / 25
03 63 / 999
04 147 / 999
05 49 / 150
06
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 36 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is LOCAL - Staging Livestock Test, and is it online now?

LOCAL - Staging Livestock Test is offline at this moment; 23 days 8 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 30 September 2026 is when Rust Graphs first saw it.

In which location is LOCAL - Staging Livestock Test hosted?

A region is not published by LOCAL - Staging Livestock Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 92.209.144.131:28015.

On which Rust version is LOCAL - Staging Livestock Test running?

On Windows, LOCAL - Staging Livestock Test runs Rust network protocol 2634 and build 166925. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for LOCAL - Staging Livestock Test?

The latest refresh records LOCAL - Staging Livestock Test as offline, last seen 23 days 8 hours ago.

What rank has been recorded for LOCAL - Staging Livestock Test?

Over the last seven days, LOCAL - Staging Livestock Test records #13,792 for player hours: the top 62% of all ranked servers.

Wipe data

What happens on LOCAL - Staging Livestock Test on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on LOCAL - Staging Livestock Test?

The record of LOCAL - Staging Livestock Test's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 28 days 14 hours ago.

Map and rules

What settings and rules apply on LOCAL - Staging Livestock Test?

No gather rate is stated in the name of LOCAL - Staging Livestock Test. Eight players per group: the default for the game. It runs the build & creative game mode, sandbox building, no gathering. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is LOCAL - Staging Livestock Test played?

A procedural map, generated by the game, is what LOCAL - Staging Livestock Test runs.

Filters

Where does LOCAL - Staging Livestock Test appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry LOCAL - Staging Livestock Test are: Rust build servers, plotted live. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.

Which meaning is attached to each tag on LOCAL - Staging Livestock Test?

gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166925 (Build): 166925 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^k (Build server): Base design and practice are the tags LOCAL - Staging Livestock Test publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to LOCAL - Staging Livestock Test?

Enter client.connect 92.209.144.131:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^k,gmrust,cs166925,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs166925
Build 166925 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Gameplay

^k
Build server Base design and practice.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded