DWG RG-S13792Server sheetchecked 23d ago
LOCAL - Staging Livestock Test
Offline 92.209.144.131:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 11:06 UTC28d ago | 1 | – | running | 1 |
| Wed 30 Sep, 18:26 UTC29d ago | 1 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is LOCAL - Staging Livestock Test, and is it online now?
LOCAL - Staging Livestock Test is offline at this moment; 23 days 8 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 30 September 2026 is when Rust Graphs first saw it.
In which location is LOCAL - Staging Livestock Test hosted?
A region is not published by LOCAL - Staging Livestock Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 92.209.144.131:28015.
On which Rust version is LOCAL - Staging Livestock Test running?
On Windows, LOCAL - Staging Livestock Test runs Rust network protocol 2634 and build 166925. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for LOCAL - Staging Livestock Test?
The latest refresh records LOCAL - Staging Livestock Test as offline, last seen 23 days 8 hours ago.
What rank has been recorded for LOCAL - Staging Livestock Test?
Over the last seven days, LOCAL - Staging Livestock Test records #13,792 for player hours: the top 62% of all ranked servers.
Wipe data
What happens on LOCAL - Staging Livestock Test on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on LOCAL - Staging Livestock Test?
The record of LOCAL - Staging Livestock Test's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 28 days 14 hours ago.
Map and rules
What settings and rules apply on LOCAL - Staging Livestock Test?
No gather rate is stated in the name of LOCAL - Staging Livestock Test. Eight players per group: the default for the game. It runs the build & creative game mode, sandbox building, no gathering. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
On which map is LOCAL - Staging Livestock Test played?
A procedural map, generated by the game, is what LOCAL - Staging Livestock Test runs.
Filters
Where does LOCAL - Staging Livestock Test appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry LOCAL - Staging Livestock Test are: Rust build servers, plotted live. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.
Which meaning is attached to each tag on LOCAL - Staging Livestock Test?
gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166925 (Build): 166925 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^k (Build server): Base design and practice are the tags LOCAL - Staging Livestock Test publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
What is the way to connect to LOCAL - Staging Livestock Test?
Enter client.connect 92.209.144.131:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2634,^k,gmrust,cs166925,ts8
Game
gmrust
mp5
ts8
v2634
cs166925
ptrak
$r?
Gameplay
^k
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.