DWG RG-S15001Server sheetchecked 8m ago
Damaged Gamers Creative
Online 92.238.195.246:28013 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Damaged Gamers Creative, and is it online now?
Damaged Gamers Creative is up at this moment. The uptime it reports puts the last restart at about 4 days 1 hours ago. 148 of 168 hours up over the last 7 full days, which is 88% of the time. First seen by Rust Graphs on 1 October 2026.
Is Damaged Gamers Creative stable in the figures recorded?
Average server fps over the last 48 hours is 55; the lowest was 49. Counted at its highest: 118,923 entities, buildings, deployables and the rest of the world included. 4,580 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Damaged Gamers Creative?
No region is published by Damaged Gamers Creative. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 92.238.195.246:28013 is its address.
On which Rust version is Damaged Gamers Creative running?
On Windows, Damaged Gamers Creative runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for Damaged Gamers Creative?
Current player count on Damaged Gamers Creative: 0, of 10 slots. Averaged across seven days, the player count is 0, with a peak of 1.
What rank has been recorded for Damaged Gamers Creative?
Within the top 67% of all ranked servers: Damaged Gamers Creative at #15,001 for player hours, seven days recorded.
Wipe data
On Damaged Gamers Creative, when do wipes occur?
The record of Damaged Gamers Creative's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 27 days 6 hours ago the current world was made.
Map and rules
What settings and rules apply on Damaged Gamers Creative?
No gather rate is stated in the name of Damaged Gamers Creative. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has Damaged Gamers Creative loaded?
Damaged Gamers Creative runs a procedural map of size 4,500 with seed 19782634, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain Damaged Gamers Creative?
These Rust Graphs lists include Damaged Gamers Creative: Modded Rust servers, Rust build servers, plotted live and Rust creative servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Damaged Gamers Creative, what is meant by each tag?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Damaged Gamers Creative publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is Damaged Gamers Creative joined?
Enter client.connect 92.238.195.246:28013 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.