StatusLive Servers online11,617 Players34,993 Populated2,836 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S11862Server sheetchecked 13m ago

Damaged Gamers

Online 92.238.195.246:28015 checked 13m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#11,862top 53%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on Damaged Gamers
Fig. 2

Server performance

02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:44 UTC FW27d ago 1 – running 0
Mon 28 Sep, 02:01 UTC31d ago 2 held half 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Damaged Gamers, and is it up?

At this moment Damaged Gamers is online. About 4 days 5 hours ago is when it last restarted, measured from the uptime it reports. 148 of 168 hours up over the last 7 full days, which is 88% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does Damaged Gamers perform, as measured?

56 server fps on average over the last 48 hours, and never under 52. Counted at its highest: 124,577 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,729 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Damaged Gamers?

No region is published by Damaged Gamers. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 92.238.195.246:28015.

What Rust version is recorded for Damaged Gamers?

On Windows, Damaged Gamers runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Damaged Gamers?

0 of 10 slots on Damaged Gamers are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is Damaged Gamers placed?

Player hours over seven days place Damaged Gamers at #11,862, within the top 53% of ranked servers.

Wipe data

On Damaged Gamers, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for Damaged Gamers?

The record of Damaged Gamers's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 27 days 12 hours ago.

Rules and settings

Which rules and settings are recorded for Damaged Gamers?

No gather rate is stated in the name of Damaged Gamers. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Damaged Gamers loaded?

Damaged Gamers runs a procedural map of size 4,500 with seed 2009818051, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does Damaged Gamers appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Damaged Gamers are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Damaged Gamers, what is meant by each tag?

Tags published by Damaged Gamers, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Damaged Gamers?

Enter client.connect 92.238.195.246:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded