DWG RG-S12650Server sheetchecked 3d ago
Local Theory Test - No EAC
Offline 92.253.213.13:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 01:49 UTC24d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Local Theory Test - No EAC, and is it online now?
The current state of Local Theory Test - No EAC is offline, with the last sighting 3 days 11 hours ago. 2 of 168 hours up over the last 7 full days, which is 1% of the time. First seen by Rust Graphs on 2 October 2026.
What location is recorded for Local Theory Test - No EAC?
There is no region published by Local Theory Test - No EAC. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 92.253.213.13:28015 is its address.
On which Rust version is Local Theory Test - No EAC running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Local Theory Test - No EAC. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for Local Theory Test - No EAC?
The latest refresh records Local Theory Test - No EAC as offline, last seen 3 days 11 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.
In the rankings, which position does Local Theory Test - No EAC hold?
Over the last seven days, Local Theory Test - No EAC records #12,650 for player hours: the top 57% of all ranked servers.
Wipe data
On Local Theory Test - No EAC, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Local Theory Test - No EAC?
Local Theory Test - No EAC's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 24 days ago the current world was made.
Rules and settings
What settings and rules apply on Local Theory Test - No EAC?
Gather rate for Local Theory Test - No EAC: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is off.
Lists and filters
Where does Local Theory Test - No EAC appear among the Rust Graphs lists and filters?
On Rust Graphs, Local Theory Test - No EAC is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Local Theory Test - No EAC, what is meant by each tag?
The game's server browser reads these tags from Local Theory Test - No EAC: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
What is the way to connect to Local Theory Test - No EAC?
In Rust, press F1 and type client.connect 92.253.213.13:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp2
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.