StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h7 Interval5 min Date28 OCT 2026

DWG RG-S2291Server sheetchecked 2h ago

TyumenFUN | NoLIMIT | Classic +

Online 92.255.170.64:28017 checked 2h ago

biweekly wipes vanillamoddedoxide
Connect
Players now 5/ 150 3% full
7-day average2peak 8
Rank#2,291top 10%
Last wipe13d agobiweekly schedule
Next wipe23hThu 29 Oct, 19:38 UTC
Fig. 1

Players

AveragePeak
0246820:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on TyumenFUN | NoLIMIT | Classic +
Fig. 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:38 UTC, in 23h. Its biweekly schedule tag · low confidence

usual gap14.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held50%else halves by day 11

Coming wipes

  1. 23hThu 29 Oct, 19:38 UTC
  2. 7d 23hThu 5 Nov, 19:00 UTCFW
  3. 14d 23hThu 12 Nov, 19:38 UTC
  4. 28d 23hThu 26 Nov, 19:38 UTC
  5. 35d 23hThu 3 Dec, 19:00 UTCFW
  6. 42d 23hThu 10 Dec, 19:38 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctWed 16 Sep
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 12, 19 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:38 UTC13d ago 12 – running 4
Thu 1 Oct, 18:58 UTC FW27d ago 9 held half 14 days 4
Wed 16 Sep, 20:52 UTC41d ago 11 halved by day 11 14.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

Is TyumenFUN | NoLIMIT | Classic + online, and what uptime has been recorded?

At this moment TyumenFUN | NoLIMIT | Classic + is online. The uptime it reports puts the last restart at about 15 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does TyumenFUN | NoLIMIT | Classic + perform, as measured?

The last 48 hours give an average of 140 server fps and a floor of 33. Counted at its highest: 131,400 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,494 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for TyumenFUN | NoLIMIT | Classic +?

No region is published by TyumenFUN | NoLIMIT | Classic +. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 92.255.170.64:28017.

What Rust version is recorded for TyumenFUN | NoLIMIT | Classic +?

On Linux, TyumenFUN | NoLIMIT | Classic + runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for TyumenFUN | NoLIMIT | Classic +?

Current player count on TyumenFUN | NoLIMIT | Classic +: 5, of 150 slots. The seven-day mean is 2 players; the peak over the same period is 8. The 48-hour peak falls at 17:00 UTC, averaging 6 players.

Against other Rust servers, where is TyumenFUN | NoLIMIT | Classic + placed?

Player hours over seven days place TyumenFUN | NoLIMIT | Classic + at #2,291, within the top 10% of ranked servers.

Schedules

On TyumenFUN | NoLIMIT | Classic +, what does the data show for wipe day?

The recent wipes averaged a busiest count of 11 players. At 19 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 50% of its recent wipes. By day 11 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for TyumenFUN | NoLIMIT | Classic +?

The prediction follows its tag, because too few wipes of TyumenFUN | NoLIMIT | Classic + are on record to confirm the schedule. On Thursday 29 October at 19:38 UTC its next wipe is due. The world it runs now was made 13 days ago. Its tags give a wipe schedule of one wipe every two weeks.

Rules and settings

Which rules and settings are recorded for TyumenFUN | NoLIMIT | Classic +?

The name of TyumenFUN | NoLIMIT | Classic + records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

Which map has TyumenFUN | NoLIMIT | Classic + loaded?

Seed 227080 and size 4,500 define the procedural map TyumenFUN | NoLIMIT | Classic + generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does TyumenFUN | NoLIMIT | Classic + appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TyumenFUN | NoLIMIT | Classic +: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

On TyumenFUN | NoLIMIT | Classic +, what is meant by each tag?

The game's server browser reads these tags from TyumenFUN | NoLIMIT | Classic +: gmrust (Game mode): Survival in standard Rust style; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join TyumenFUN | NoLIMIT | Classic +?

Connect with client.connect 92.255.170.64:28017: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://tyumenfun.ru/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp150
Max players Slots: 150.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded