StatusLive Servers online11,622 Players37,258 Populated2,894 Wiped · 3 h80 Interval5 min Date29 OCT 2026

DWG RG-S15426Server sheetchecked 7d ago

RandomRaids local test

Offline 92.38.92.203:28115 checked 7d ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,426top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RandomRaids local test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is RandomRaids local test online, and what uptime has been recorded?

The current state of RandomRaids local test is offline, with the last sighting 7 days 13 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 21 October 2026 is when Rust Graphs first saw it.

What location is recorded for RandomRaids local test?

No region is published by RandomRaids local test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 92.38.92.203:28115.

On which Rust version is RandomRaids local test running?

On Windows, RandomRaids local test runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on RandomRaids local test?

The latest refresh records RandomRaids local test as offline, last seen 7 days 13 hours ago.

In the rankings, which position does RandomRaids local test hold?

Over the last seven days, RandomRaids local test records #15,426 for player hours: the top 69% of all ranked servers.

Wipe data

Which times and days are wipes plotted at on RandomRaids local test?

RandomRaids local test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 10 days 23 hours ago the current world was made.

Map and rules

What settings and rules apply on RandomRaids local test?

Gather rate for RandomRaids local test: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has RandomRaids local test loaded?

RandomRaids local test runs a procedural map, which the game generates.

Tags

Where does RandomRaids local test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RandomRaids local test: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On RandomRaids local test, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags RandomRaids local test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is RandomRaids local test joined?

Enter client.connect 92.38.92.203:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded