StatusLive Servers online11,692 Players45,091 Populated3,130 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S15831Server sheetchecked 20d ago

Local Test Server

Offline 92.47.81.214:28015 checked 20d ago

moddedoxide
Connect
Players now 0/ 15 0% full
7-day average0peak –
Rank#15,831top 72%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct11 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 13:28 UTC22d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Local Test Server, and is it online now?

The current state of Local Test Server is offline, with the last sighting 20 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 4 October 2026.

In which location is Local Test Server hosted?

A region is not published by Local Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 92.47.81.214:28015 is its address.

What Rust version is recorded for Local Test Server?

On Windows, Local Test Server runs Rust network protocol 2634 and build 166586. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Local Test Server?

No response from Local Test Server; the server was last seen 20 days 5 hours ago.

In the rankings, which position does Local Test Server hold?

Player hours over seven days place Local Test Server at #15,831, within the top 72% of ranked servers.

Schedules

On Local Test Server, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

On Local Test Server, when do wipes occur?

Local Test Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 22 days 11 hours ago.

Rules and settings

Which rules and settings are recorded for Local Test Server?

The name of Local Test Server records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is Local Test Server played?

Seed 12345 and size 3,750 define the procedural map Local Test Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Local Test Server?

On Rust Graphs, Local Test Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Local Test Server, what is meant by each tag?

Tags published by Local Test Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp15 (Max players): 15 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): 166586 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Local Test Server?

In Rust, press F1 and type client.connect 92.47.81.214:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp15
Max players 15 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166586
Build 166586 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded