StatusLive Servers online11,850 Players85,370 Populated3,783 Wiped · 3 h296 Interval5 min Date29 OCT 2026

DWG RG-S4539Server sheetchecked 8m ago

TestServer

Online 93.115.23.170:28505 checked 8m ago

moddedcarbon
Connect
Players now 1/ 50 2% full
7-day average1peak 1
Rank#4,539top 20%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75119:0021:0022:0010:0011:0013:00

Hourly average and peak, UTC.

Fig. 1Players on TestServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctWed 14 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 10:22 UTC4d ago 1 – running 1
Wed 14 Oct, 19:11 UTC14d ago 1 held half 10.6 days 1
Fri 9 Oct, 22:11 UTC19d ago 1 held half 4.9 days 0
Thu 8 Oct, 20:05 UTC20d ago 1 – 1.1 days 1
Thu 8 Oct, 10:38 UTC21d ago 1 – 0.4 days 0
Wed 7 Oct, 19:48 UTC21d ago 1 – 0.6 days 0
Fri 2 Oct, 13:09 UTC27d ago 1 halved by day 1 5.3 days 1
Wed 30 Sep, 18:09 UTC28d ago 1 – 1.8 days 1
Tue 29 Sep, 18:24 UTC29d ago 1 – 1 days 0
Fri 25 Sep, 12:29 UTC34d ago 1 held half 4.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is TestServer, and is it online now?

At this moment TestServer is online. 61 of 168 hours up over the last 7 full days, which is 36% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is TestServer hosted?

No region is published by TestServer. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 93.115.23.170:28505.

What Rust version is recorded for TestServer?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on TestServer. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on TestServer?

Current player count on TestServer: 1, of 50 slots. The seven-day mean is 1 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 1 players.

Against other Rust servers, where is TestServer placed?

Over the last seven days, TestServer records #4,539 for player hours: the top 20% of all ranked servers.

Wipe data

On TestServer, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

What wipe schedule has been recorded for TestServer?

No next wipe can be predicted for TestServer: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 4 days 4 hours ago the current world was made.

Settings

What settings and rules apply on TestServer?

The name of TestServer records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has TestServer loaded?

A procedural map, generated by the game, is what TestServer runs.

Tags

On Rust Graphs, which lists and filters contain TestServer?

The Rust Graphs lists that carry TestServer are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On TestServer, what is meant by each tag?

Tags published by TestServer, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is TestServer joined?

Enter client.connect 93.115.23.170:28505 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded