StatusLive Servers online11,660 Players41,774 Populated2,991 Wiped · 3 h88 Interval5 min Date28 OCT 2026

DWG RG-S13783Server sheetchecked 23d ago

Build System Dev

Offline 93.2.254.19:28015 checked 23d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,783top 61%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Build System Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 23:38 UTC24d ago 2 – running 1
Fri 2 Oct, 11:07 UTC25d ago 3 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01 67 / 999
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04
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15 / 100
05
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06 19 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Build System Dev, and is it up?

Last seen 23 days 5 hours ago; right now Build System Dev is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 1 October 2026.

What location is recorded for Build System Dev?

There is no region published by Build System Dev. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 93.2.254.19:28015 is its address.

What Rust version is recorded for Build System Dev?

On Windows, Build System Dev runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Build System Dev?

Build System Dev is not responding at the latest refresh; the last record of it online is 23 days 5 hours ago.

In the rankings, which position does Build System Dev hold?

Over the last seven days, Build System Dev records #13,783 for player hours: the top 61% of all ranked servers.

Wipe data

On Build System Dev, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. At 17 hours after the latest wipe the crowd was at its peak.

On Build System Dev, when do wipes occur?

Too few wipes are on record for Build System Dev to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 24 days 2 hours ago.

Settings

Which settings does Build System Dev run, and what rules?

Gather rate for Build System Dev: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Build System Dev?

A procedural map, generated by the game, is what Build System Dev runs.

Lists and filters

Where does Build System Dev appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Build System Dev: Modded Rust servers and Rust build servers, plotted live. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Build System Dev?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): 166652 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Build System Dev publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Build System Dev?

In Rust, press F1 and type client.connect 93.2.254.19:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build 166652 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded