StatusLive Servers online11,802 Players77,039 Populated3,777 Wiped · 3 h111 Interval5 min Date28 OCT 2026

DWG RG-S5150Server sheetchecked 9m ago

Dazvolt Homies

Online 93.85.230.78:28015 checked 9m ago

moddedoxide
Connect
Players now 2/ 12 17% full
7-day average0peak 2
Rank#5,150top 23%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5221:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Dazvolt Homies
Fig. 2

Server performance

01020304021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:53 UTC6d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Dazvolt Homies, and is it up?

At this moment Dazvolt Homies is online. About 2 days 15 hours ago is when it last restarted, measured from the uptime it reports. For the last 5 full days the record is 119 of 120 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 22 October 2026.

Is Dazvolt Homies stable in the figures recorded?

21 server fps on average over the last 48 hours, and never under 15. Counted at its highest: 154,489 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,044 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Dazvolt Homies?

There is no region published by Dazvolt Homies. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 93.85.230.78:28015 is its address.

On which Rust version is Dazvolt Homies running?

Rust network protocol 2635 and build 168909 on Windows: that is what Dazvolt Homies runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Dazvolt Homies?

Current player count on Dazvolt Homies: 2, of 12 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 19:00 UTC, averaging 2 players.

In the rankings, which position does Dazvolt Homies hold?

Over the last seven days, Dazvolt Homies records #5,150 for player hours: the top 23% of all ranked servers.

Schedules

What is recorded on Dazvolt Homies on wipe day?

The recent wipes averaged a busiest count of 2 players. 2 hours after the latest wipe, the crowd peaked.

On Dazvolt Homies, when do wipes occur?

The record of Dazvolt Homies's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 6 days ago.

Rules and settings

Which rules and settings are recorded for Dazvolt Homies?

Gather rate for Dazvolt Homies: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Dazvolt Homies loaded?

Size 4,500 with seed 1722427781: that is the procedural map Dazvolt Homies runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Dazvolt Homies appear among the Rust Graphs lists and filters?

On Rust Graphs, Dazvolt Homies is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On Dazvolt Homies, what is meant by each tag?

Tags published by Dazvolt Homies, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp12 (Max players): 12 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Dazvolt Homies joined?

In Rust, press F1 and type client.connect 93.85.230.78:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp12
Max players 12 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded