StatusLive Servers online11,884 Players96,135 Populated4,080 Wiped · 3 h164 Interval5 min Date27 OCT 2026

DWG RG-S15369Server sheetchecked 12m ago

Headshot Achievements Server

Online 93.99.7.63:28125 checked 12m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,369top 70%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Headshot Achievements Server
Fig. 2

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:01 UTC25d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average
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04
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05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Headshot Achievements Server online, and what uptime has been recorded?

Right now, Headshot Achievements Server is recorded as online. Counted from its reported uptime, the last restart was about 5 days 9 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 2 October 2026.

How does Headshot Achievements Server perform, as measured?

30 server fps on average over the last 48 hours, and never under 28. Counted at its highest: 118,901 entities, buildings, deployables and the rest of the world included. 4,420 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is Headshot Achievements Server hosted?

A region is not published by Headshot Achievements Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 93.99.7.63:28125.

On which Rust version is Headshot Achievements Server running?

Rust network protocol 2634 and build 166586 on Windows: that is what Headshot Achievements Server runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Headshot Achievements Server?

0 of 10 slots on Headshot Achievements Server are taken at the latest refresh. Averaged across seven days, the player count is 0.

What rank has been recorded for Headshot Achievements Server?

Over the last seven days, Headshot Achievements Server records #15,369 for player hours: the top 70% of all ranked servers.

Wipe data

What is recorded on Headshot Achievements Server on wipe day?

At their busiest, its recent wipes drew 2 players on average. At 21 hours after the latest wipe the crowd was at its peak.

On Headshot Achievements Server, when do wipes occur?

Headshot Achievements Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 25 days 7 hours ago.

Map and rules

Which settings does Headshot Achievements Server run, and what rules?

No gather rate is stated in the name of Headshot Achievements Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Headshot Achievements Server loaded?

Headshot Achievements Server runs a procedural map of size 4,500 with seed 3, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Headshot Achievements Server?

On Rust Graphs, Headshot Achievements Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Headshot Achievements Server, what is meant by each tag?

The game's server browser reads these tags from Headshot Achievements Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): 166586 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Headshot Achievements Server?

In Rust, press F1 and type client.connect 93.99.7.63:28125 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build 166586 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded