DWG RG-S15369Server sheetchecked 12m ago
Headshot Achievements Server
Online 93.99.7.63:28125 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:01 UTC25d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Headshot Achievements Server online, and what uptime has been recorded?
Right now, Headshot Achievements Server is recorded as online. Counted from its reported uptime, the last restart was about 5 days 9 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 2 October 2026.
How does Headshot Achievements Server perform, as measured?
30 server fps on average over the last 48 hours, and never under 28. Counted at its highest: 118,901 entities, buildings, deployables and the rest of the world included. 4,420 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
In which location is Headshot Achievements Server hosted?
A region is not published by Headshot Achievements Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 93.99.7.63:28125.
On which Rust version is Headshot Achievements Server running?
Rust network protocol 2634 and build 166586 on Windows: that is what Headshot Achievements Server runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on Headshot Achievements Server?
0 of 10 slots on Headshot Achievements Server are taken at the latest refresh. Averaged across seven days, the player count is 0.
What rank has been recorded for Headshot Achievements Server?
Over the last seven days, Headshot Achievements Server records #15,369 for player hours: the top 70% of all ranked servers.
Wipe data
What is recorded on Headshot Achievements Server on wipe day?
At their busiest, its recent wipes drew 2 players on average. At 21 hours after the latest wipe the crowd was at its peak.
On Headshot Achievements Server, when do wipes occur?
Headshot Achievements Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 25 days 7 hours ago.
Map and rules
Which settings does Headshot Achievements Server run, and what rules?
No gather rate is stated in the name of Headshot Achievements Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has Headshot Achievements Server loaded?
Headshot Achievements Server runs a procedural map of size 4,500 with seed 3, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain Headshot Achievements Server?
On Rust Graphs, Headshot Achievements Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Headshot Achievements Server, what is meant by each tag?
The game's server browser reads these tags from Headshot Achievements Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): 166586 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
What is the way to connect to Headshot Achievements Server?
In Rust, press F1 and type client.connect 93.99.7.63:28125 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
