DWG RG-S13094Server sheetchecked 19h ago
Local C# Plugin Dev Server
Offline 94.101.96.235:28015 checked 19h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:28 UTC19h ago | – | – | running | 1 |
| Fri 9 Oct, 13:14 UTC19d ago | 2 | held half | 19.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Local C# Plugin Dev Server online, and what uptime has been recorded?
The current state of Local C# Plugin Dev Server is offline, with the last sighting 19 hours ago. 2 of 168 hours up over the last 7 full days, which is 1% of the time. On 4 October 2026 is when Rust Graphs first saw it.
What location is recorded for Local C# Plugin Dev Server?
No region is published by Local C# Plugin Dev Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 94.101.96.235:28015 is its address.
On which Rust version is Local C# Plugin Dev Server running?
Rust network protocol 2635 and build 168909 on Windows: that is what Local C# Plugin Dev Server runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for Local C# Plugin Dev Server?
Local C# Plugin Dev Server is not responding at the latest refresh; the last record of it online is 19 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 15:00 UTC, at an average of 1 players.
Against other Rust servers, where is Local C# Plugin Dev Server placed?
Within the top 59% of all ranked servers: Local C# Plugin Dev Server at #13,094 for player hours, seven days recorded.
Wipe times
What is recorded on Local C# Plugin Dev Server on wipe day?
The recent wipes averaged a busiest count of 2 players. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
On Local C# Plugin Dev Server, when do wipes occur?
Local C# Plugin Dev Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 19 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for Local C# Plugin Dev Server?
No gather rate is stated in the name of Local C# Plugin Dev Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.
Which map has Local C# Plugin Dev Server loaded?
A procedural map, generated by the game, is what Local C# Plugin Dev Server runs.
Tags
On Rust Graphs, which lists and filters contain Local C# Plugin Dev Server?
On Rust Graphs, Local C# Plugin Dev Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meaning is attached to each tag on Local C# Plugin Dev Server?
Tags published by Local C# Plugin Dev Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Local C# Plugin Dev Server?
Connect with client.connect 94.101.96.235:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.