StatusLive Servers online11,701 Players54,561 Populated3,263 Wiped · 3 h144 Interval5 min Date29 OCT 2026

DWG RG-S13094Server sheetchecked 19h ago

Local C# Plugin Dev Server

Offline 94.101.96.235:28015 checked 19h ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak 1
Rank#13,094top 59%
Last wipe19h agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
00.250.50.75114:0015:00Wiped Wed 28 Oct, 14:28 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Local C# Plugin Dev Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct9 Oct12 Oct16 Oct19 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:28 UTC19h ago – – running 1
Fri 9 Oct, 13:14 UTC19d ago 2 held half 19.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Local C# Plugin Dev Server online, and what uptime has been recorded?

The current state of Local C# Plugin Dev Server is offline, with the last sighting 19 hours ago. 2 of 168 hours up over the last 7 full days, which is 1% of the time. On 4 October 2026 is when Rust Graphs first saw it.

What location is recorded for Local C# Plugin Dev Server?

No region is published by Local C# Plugin Dev Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 94.101.96.235:28015 is its address.

On which Rust version is Local C# Plugin Dev Server running?

Rust network protocol 2635 and build 168909 on Windows: that is what Local C# Plugin Dev Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Local C# Plugin Dev Server?

Local C# Plugin Dev Server is not responding at the latest refresh; the last record of it online is 19 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 15:00 UTC, at an average of 1 players.

Against other Rust servers, where is Local C# Plugin Dev Server placed?

Within the top 59% of all ranked servers: Local C# Plugin Dev Server at #13,094 for player hours, seven days recorded.

Wipe times

What is recorded on Local C# Plugin Dev Server on wipe day?

The recent wipes averaged a busiest count of 2 players. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

On Local C# Plugin Dev Server, when do wipes occur?

Local C# Plugin Dev Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 19 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Local C# Plugin Dev Server?

No gather rate is stated in the name of Local C# Plugin Dev Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.

Which map has Local C# Plugin Dev Server loaded?

A procedural map, generated by the game, is what Local C# Plugin Dev Server runs.

Tags

On Rust Graphs, which lists and filters contain Local C# Plugin Dev Server?

On Rust Graphs, Local C# Plugin Dev Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Local C# Plugin Dev Server?

Tags published by Local C# Plugin Dev Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Local C# Plugin Dev Server?

Connect with client.connect 94.101.96.235:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded