StatusLive Servers online11,680 Players52,558 Populated3,201 Wiped · 3 h137 Interval5 min Date29 OCT 2026

DWG RG-S13017Server sheetchecked 10m ago

[ITA] Server di CagottoMan

Online 94.126.59.191:28015 checked 10m ago

vanillamoddedoxide
Connect
Players now 0/ 200 0% full
7-day average0peak 1
Rank#13,017top 59%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on [ITA] Server di CagottoMan
Fig. 2

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW27d ago 2 – running 0
Sat 26 Sep, 12:28 UTC32d ago 1 held half 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is [ITA] Server di CagottoMan online, and what uptime has been recorded?

Right now, [ITA] Server di CagottoMan is recorded as online. Counted from its reported uptime, the last restart was about 1 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is [ITA] Server di CagottoMan stable in the figures recorded?

122 server fps on average over the last 48 hours, and never under 92. Counted at its highest: 69,927 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,579 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for [ITA] Server di CagottoMan?

A region is not published by [ITA] Server di CagottoMan. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 94.126.59.191:28015.

On which Rust version is [ITA] Server di CagottoMan running?

Rust network protocol 2635 and build 168909 on Linux: that is what [ITA] Server di CagottoMan runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on [ITA] Server di CagottoMan?

0 of 200 slots on [ITA] Server di CagottoMan are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 17:00 UTC, at an average of 1 players.

Against other Rust servers, where is [ITA] Server di CagottoMan placed?

Within the top 59% of all ranked servers: [ITA] Server di CagottoMan at #13,017 for player hours, seven days recorded.

Wipe times

What is recorded on [ITA] Server di CagottoMan on wipe day?

At their busiest, its recent wipes drew 2 players on average. At 28 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

On [ITA] Server di CagottoMan, when do wipes occur?

Too few wipes are on record for [ITA] Server di CagottoMan to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 27 days 15 hours ago the current world was made.

Map and rules

What settings and rules apply on [ITA] Server di CagottoMan?

The name of [ITA] Server di CagottoMan records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

Which map has [ITA] Server di CagottoMan loaded?

Seed 12345 and size 3,500 define the procedural map [ITA] Server di CagottoMan generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain [ITA] Server di CagottoMan?

On Rust Graphs, [ITA] Server di CagottoMan is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on [ITA] Server di CagottoMan?

The game's server browser reads these tags from [ITA] Server di CagottoMan: gmrust (Game mode): Standard survival, as Rust plays; mp200 (Max players): The slot count is 200; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to [ITA] Server di CagottoMan?

Enter client.connect 94.126.59.191:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp200
Max players The slot count is 200.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded