DWG RG-S15491Server sheetchecked 35d ago
ZV Testserver
Offline 94.130.131.174:31205 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 01:39 UTC42d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is ZV Testserver, and is it online now?
ZV Testserver is offline at this moment; 35 days 19 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What location is recorded for ZV Testserver?
A region is not published by ZV Testserver. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 94.130.131.174:31205.
What Rust version is recorded for ZV Testserver?
Rust network protocol 2633 and build 163794 on Linux: that is what ZV Testserver runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on ZV Testserver?
ZV Testserver is not responding at the latest refresh; the last record of it online is 35 days 19 hours ago.
Against other Rust servers, where is ZV Testserver placed?
Within the top 69% of all ranked servers: ZV Testserver at #15,491 for player hours, seven days recorded.
Wipe times
What is recorded on ZV Testserver on wipe day?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
On ZV Testserver, when do wipes occur?
Too few wipes are on record for ZV Testserver to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 42 days 1 hours ago.
Settings
Which settings does ZV Testserver run, and what rules?
The name of ZV Testserver records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.
On which map is ZV Testserver played?
ZV Testserver runs a procedural map of size 6,000 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.
Filters
Where does ZV Testserver appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry ZV Testserver are: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on ZV Testserver?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): 163794 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags ZV Testserver publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to ZV Testserver?
Connect with client.connect 94.130.131.174:31205: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs163794,ts8
Game
gmvanilla
mp10
ts8
v2633
cs163794
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.