StatusLive Servers online11,623 Players37,934 Populated2,921 Wiped · 3 h81 Interval5 min Date29 OCT 2026

DWG RG-S6892Server sheetchecked 1d ago

UnityVault Local Test

Offline 94.145.179.66:28015 checked 1d ago

moddedcarbon
Connect
Players now 1/ 5 20% full
7-day average1peak 3
Rank#6,892top 31%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
0123408:0010:0014:0016:0019:0021:00Wiped Tue 27 Oct, 16:31 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on UnityVault Local Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:31 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
01
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02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
130 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
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05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
4 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is UnityVault Local Test online, and what uptime has been recorded?

Last seen 34 hours ago; right now UnityVault Local Test is offline. For the last 1 full day the record is 0 of 24 hours up, 0% of the time. First seen by Rust Graphs on 27 October 2026.

In which location is UnityVault Local Test hosted?

No region is published by UnityVault Local Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 94.145.179.66:28015 is its address.

On which Rust version is UnityVault Local Test running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on UnityVault Local Test. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for UnityVault Local Test?

The latest refresh records UnityVault Local Test as offline, last seen 34 hours ago. Averaged across seven days, the player count is 1, with a peak of 3. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 3 players.

Against other Rust servers, where is UnityVault Local Test placed?

Within the top 31% of all ranked servers: UnityVault Local Test at #6,892 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for UnityVault Local Test?

The record of UnityVault Local Test's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 38 hours ago the current world was made.

Rules and settings

Which settings does UnityVault Local Test run, and what rules?

Gather rate for UnityVault Local Test: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for UnityVault Local Test?

A procedural map, generated by the game, is what UnityVault Local Test runs.

Filters

Where does UnityVault Local Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include UnityVault Local Test: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on UnityVault Local Test?

Tags published by UnityVault Local Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join UnityVault Local Test?

Enter client.connect 94.145.179.66:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded